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Remove unimplementated UpdateMovement() methods from SOG, SOP.
SP still has an implementation but this is now just a public method on SP rather than an abstract one in EntityBase. No point making the code more complex until it actually needs to be,
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@@ -114,11 +114,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_name = "(basic entity)";
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}
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/// <summary>
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///
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/// </summary>
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public abstract void UpdateMovement();
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/// <summary>
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/// Performs any updates that need to be done at each frame, as opposed to immediately.
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/// These included scheduled updates and updates that occur due to physics processing.
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