mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 18:25:33 +08:00
Permissions modules where made NONShared modules. Make them so, removing incoerences and their potencial bugs
This commit is contained in:
@@ -98,7 +98,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
|
||||
if (part.OwnerID == part.GroupID) // Group owned
|
||||
{
|
||||
// Does the user have the power to put the object on sale?
|
||||
if (!m_scene.Permissions.CanSellGroupObject(client.AgentId, part.GroupID, m_scene))
|
||||
if (!m_scene.Permissions.CanSellGroupObject(client.AgentId, part.GroupID))
|
||||
{
|
||||
client.SendAgentAlertMessage("You don't have permission to set group-owned objects on sale", false);
|
||||
return;
|
||||
|
||||
@@ -349,7 +349,77 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
if(scene != m_scene)
|
||||
return;
|
||||
|
||||
m_scene.UnregisterModuleInterface<IPermissionsModule>(this);
|
||||
|
||||
scenePermissions.OnBypassPermissions -= BypassPermissions;
|
||||
scenePermissions.OnSetBypassPermissions -= SetBypassPermissions;
|
||||
scenePermissions.OnPropagatePermissions -= PropagatePermissions;
|
||||
|
||||
scenePermissions.OnIsGridGod -= IsGridAdministrator;
|
||||
scenePermissions.OnIsAdministrator -= IsAdministrator;
|
||||
scenePermissions.OnIsEstateManager -= IsEstateManager;
|
||||
|
||||
scenePermissions.OnGenerateClientFlags -= GenerateClientFlags;
|
||||
|
||||
scenePermissions.OnIssueEstateCommand -= CanIssueEstateCommand;
|
||||
scenePermissions.OnRunConsoleCommand -= CanRunConsoleCommand;
|
||||
|
||||
scenePermissions.OnTeleport -= CanTeleport;
|
||||
|
||||
scenePermissions.OnInstantMessage -= CanInstantMessage;
|
||||
|
||||
scenePermissions.OnAbandonParcel -= CanAbandonParcel;
|
||||
scenePermissions.OnReclaimParcel -= CanReclaimParcel;
|
||||
scenePermissions.OnDeedParcel -= CanDeedParcel;
|
||||
scenePermissions.OnSellParcel -= CanSellParcel;
|
||||
scenePermissions.OnEditParcelProperties -= CanEditParcelProperties;
|
||||
scenePermissions.OnTerraformLand -= CanTerraformLand;
|
||||
scenePermissions.OnBuyLand -= CanBuyLand;
|
||||
|
||||
scenePermissions.OnRezObject -= CanRezObject;
|
||||
scenePermissions.OnObjectEntry -= CanObjectEntry;
|
||||
scenePermissions.OnReturnObjects -= CanReturnObjects;
|
||||
|
||||
scenePermissions.OnDuplicateObject -= CanDuplicateObject;
|
||||
scenePermissions.OnDeleteObjectByIDs -= CanDeleteObjectByIDs;
|
||||
scenePermissions.OnDeleteObject -= CanDeleteObject;
|
||||
scenePermissions.OnEditObjectByIDs -= CanEditObjectByIDs;
|
||||
scenePermissions.OnEditObject -= CanEditObject;
|
||||
scenePermissions.OnInventoryTransfer -= CanInventoryTransfer;
|
||||
scenePermissions.OnMoveObject -= CanMoveObject;
|
||||
scenePermissions.OnTakeObject -= CanTakeObject;
|
||||
scenePermissions.OnTakeCopyObject -= CanTakeCopyObject;
|
||||
scenePermissions.OnLinkObject -= CanLinkObject;
|
||||
scenePermissions.OnDelinkObject -= CanDelinkObject;
|
||||
scenePermissions.OnDeedObject -= CanDeedObject;
|
||||
scenePermissions.OnSellGroupObject -= CanSellGroupObject;
|
||||
|
||||
scenePermissions.OnCreateObjectInventory -= CanCreateObjectInventory;
|
||||
scenePermissions.OnEditObjectInventory -= CanEditObjectInventory;
|
||||
scenePermissions.OnCopyObjectInventory -= CanCopyObjectInventory;
|
||||
scenePermissions.OnDeleteObjectInventory -= CanDeleteObjectInventory;
|
||||
scenePermissions.OnDoObjectInvToObjectInv -= CanDoObjectInvToObjectInv;
|
||||
scenePermissions.OnDropInObjectInv -= CanDropInObjectInv;
|
||||
|
||||
scenePermissions.OnViewNotecard -= CanViewNotecard;
|
||||
scenePermissions.OnViewScript -= CanViewScript;
|
||||
scenePermissions.OnEditNotecard -= CanEditNotecard;
|
||||
scenePermissions.OnEditScript -= CanEditScript;
|
||||
scenePermissions.OnResetScript -= CanResetScript;
|
||||
scenePermissions.OnRunScript -= CanRunScript;
|
||||
scenePermissions.OnCompileScript -= CanCompileScript;
|
||||
|
||||
scenePermissions.OnCreateUserInventory -= CanCreateUserInventory;
|
||||
scenePermissions.OnCopyUserInventory -= CanCopyUserInventory;
|
||||
scenePermissions.OnEditUserInventory -= CanEditUserInventory;
|
||||
scenePermissions.OnDeleteUserInventory -= CanDeleteUserInventory;
|
||||
|
||||
scenePermissions.OnControlPrimMedia -= CanControlPrimMedia;
|
||||
scenePermissions.OnInteractWithPrimMedia -= CanInteractWithPrimMedia;
|
||||
|
||||
}
|
||||
|
||||
public void Close()
|
||||
@@ -1099,7 +1169,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
#endregion
|
||||
|
||||
#region Permission Checks
|
||||
private bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene)
|
||||
private bool CanAbandonParcel(UUID user, ILandObject parcel)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
@@ -1107,7 +1177,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
return GenericParcelOwnerPermission(user, parcel, (ulong)GroupPowers.LandRelease, false);
|
||||
}
|
||||
|
||||
private bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene)
|
||||
private bool CanReclaimParcel(UUID user, ILandObject parcel)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
@@ -1115,7 +1185,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
return GenericParcelOwnerPermission(user, parcel, 0,true);
|
||||
}
|
||||
|
||||
private bool CanDeedParcel(UUID user, ILandObject parcel, Scene scene)
|
||||
private bool CanDeedParcel(UUID user, ILandObject parcel)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
@@ -1129,7 +1199,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
if (parcel.LandData.OwnerID != user) // Only the owner can deed!
|
||||
return false;
|
||||
|
||||
ScenePresence sp = scene.GetScenePresence(user);
|
||||
ScenePresence sp = m_scene.GetScenePresence(user);
|
||||
if(sp == null)
|
||||
return false;
|
||||
|
||||
@@ -1179,7 +1249,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool CanDuplicateObject(SceneObjectGroup sog, ScenePresence sp, Scene scene)
|
||||
private bool CanDuplicateObject(SceneObjectGroup sog, ScenePresence sp)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
@@ -1195,7 +1265,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
return false;
|
||||
|
||||
//If they can rez, they can duplicate
|
||||
return CanRezObject(0, sp.UUID, sog.AbsolutePosition, scene);
|
||||
return CanRezObject(0, sp.UUID, sog.AbsolutePosition);
|
||||
}
|
||||
|
||||
private bool CanDeleteObject(SceneObjectGroup sog, ScenePresence sp)
|
||||
@@ -1240,14 +1310,14 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool CanDeleteObjectByIDs(UUID objectID, UUID userID, Scene scene)
|
||||
private bool CanDeleteObjectByIDs(UUID objectID, UUID userID)
|
||||
{
|
||||
// ignoring locked. viewers should warn and ask for confirmation
|
||||
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
|
||||
SceneObjectGroup sog = scene.GetGroupByPrim(objectID);
|
||||
SceneObjectGroup sog = m_scene.GetGroupByPrim(objectID);
|
||||
if (sog == null)
|
||||
return false;
|
||||
|
||||
@@ -1282,12 +1352,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool CanEditObjectByIDs(UUID objectID, UUID userID, Scene scene)
|
||||
private bool CanEditObjectByIDs(UUID objectID, UUID userID)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
|
||||
SceneObjectGroup sog = scene.GetGroupByPrim(objectID);
|
||||
SceneObjectGroup sog = m_scene.GetGroupByPrim(objectID);
|
||||
if (sog == null)
|
||||
return false;
|
||||
|
||||
@@ -1311,12 +1381,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool CanEditObjectInventory(UUID objectID, UUID userID, Scene scene)
|
||||
private bool CanEditObjectInventory(UUID objectID, UUID userID)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
|
||||
SceneObjectGroup sog = scene.GetGroupByPrim(objectID);
|
||||
SceneObjectGroup sog = m_scene.GetGroupByPrim(objectID);
|
||||
if (sog == null)
|
||||
return false;
|
||||
|
||||
@@ -1326,7 +1396,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool CanEditParcelProperties(UUID userID, ILandObject parcel, GroupPowers p, Scene scene, bool allowManager)
|
||||
private bool CanEditParcelProperties(UUID userID, ILandObject parcel, GroupPowers p, bool allowManager)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
@@ -1342,7 +1412,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
/// <param name="user"></param>
|
||||
/// <param name="scene"></param>
|
||||
/// <returns></returns>
|
||||
private bool CanEditScript(UUID script, UUID objectID, UUID userID, Scene scene)
|
||||
private bool CanEditScript(UUID script, UUID objectID, UUID userID)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
@@ -1353,7 +1423,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
// Ordinarily, if you can view it, you can edit it
|
||||
// There is no viewing a no mod script
|
||||
//
|
||||
return CanViewScript(script, objectID, userID, scene);
|
||||
return CanViewScript(script, objectID, userID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -1364,7 +1434,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
/// <param name="user"></param>
|
||||
/// <param name="scene"></param>
|
||||
/// <returns></returns>
|
||||
private bool CanEditNotecard(UUID notecard, UUID objectID, UUID user, Scene scene)
|
||||
private bool CanEditNotecard(UUID notecard, UUID objectID, UUID user)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
@@ -1395,7 +1465,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
}
|
||||
else // Prim inventory
|
||||
{
|
||||
SceneObjectPart part = scene.GetSceneObjectPart(objectID);
|
||||
SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
|
||||
if (part == null)
|
||||
return false;
|
||||
|
||||
@@ -1442,21 +1512,21 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool CanInstantMessage(UUID user, UUID target, Scene startScene)
|
||||
private bool CanInstantMessage(UUID user, UUID target)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
|
||||
// If the sender is an object, check owner instead
|
||||
//
|
||||
SceneObjectPart part = startScene.GetSceneObjectPart(user);
|
||||
SceneObjectPart part = m_scene.GetSceneObjectPart(user);
|
||||
if (part != null)
|
||||
user = part.OwnerID;
|
||||
|
||||
return GenericCommunicationPermission(user, target);
|
||||
}
|
||||
|
||||
private bool CanInventoryTransfer(UUID user, UUID target, Scene startScene)
|
||||
private bool CanInventoryTransfer(UUID user, UUID target)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
@@ -1464,7 +1534,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
return GenericCommunicationPermission(user, target);
|
||||
}
|
||||
|
||||
private bool CanIssueEstateCommand(UUID user, Scene requestFromScene, bool ownerCommand)
|
||||
private bool CanIssueEstateCommand(UUID user, bool ownerCommand)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
@@ -1498,7 +1568,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool CanObjectEntry(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint, Scene scene)
|
||||
private bool CanObjectEntry(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
|
||||
@@ -1506,8 +1576,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
float newY = newPoint.Y;
|
||||
|
||||
// allow outside region this is needed for crossings
|
||||
if (newX < -1f || newX > (scene.RegionInfo.RegionSizeX + 1.0f) ||
|
||||
newY < -1f || newY > (scene.RegionInfo.RegionSizeY + 1.0f) )
|
||||
if (newX < -1f || newX > (m_scene.RegionInfo.RegionSizeX + 1.0f) ||
|
||||
newY < -1f || newY > (m_scene.RegionInfo.RegionSizeY + 1.0f) )
|
||||
return true;
|
||||
|
||||
if(sog == null || sog.IsDeleted)
|
||||
@@ -1516,7 +1586,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
if (m_bypassPermissions)
|
||||
return m_bypassPermissionsValue;
|
||||
|
||||
ILandObject parcel = scene.LandChannel.GetLandObject(newX, newY);
|
||||
ILandObject parcel = m_scene.LandChannel.GetLandObject(newX, newY);
|
||||
if (parcel == null)
|
||||
return false;
|
||||
|
||||
@@ -1554,12 +1624,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene)
|
||||
private bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
|
||||
ScenePresence sp = scene.GetScenePresence(user);
|
||||
ScenePresence sp = m_scene.GetScenePresence(user);
|
||||
if (sp == null)
|
||||
return false;
|
||||
|
||||
@@ -1591,7 +1661,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
else
|
||||
{
|
||||
Vector3 pos = g.AbsolutePosition;
|
||||
l = scene.LandChannel.GetLandObject(pos.X, pos.Y);
|
||||
l = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
|
||||
}
|
||||
|
||||
// If it's not over any land, then we can't do a thing
|
||||
@@ -1662,7 +1732,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool CanRezObject(int objectCount, UUID userID, Vector3 objectPosition, Scene scene)
|
||||
private bool CanRezObject(int objectCount, UUID userID, Vector3 objectPosition)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions)
|
||||
@@ -1670,7 +1740,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
|
||||
// m_log.DebugFormat("[PERMISSIONS MODULE]: Checking rez object at {0} in {1}", objectPosition, m_scene.Name);
|
||||
|
||||
ILandObject parcel = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
|
||||
ILandObject parcel = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
|
||||
if (parcel == null || parcel.LandData == null)
|
||||
return false;
|
||||
|
||||
@@ -1696,7 +1766,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool CanRunConsoleCommand(UUID user, Scene requestFromScene)
|
||||
private bool CanRunConsoleCommand(UUID user)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
@@ -1741,7 +1811,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
return GenericEstatePermission(part.OwnerID);
|
||||
}
|
||||
|
||||
private bool CanSellParcel(UUID user, ILandObject parcel, Scene scene)
|
||||
private bool CanSellParcel(UUID user, ILandObject parcel)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
@@ -1749,7 +1819,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
return GenericParcelOwnerPermission(user, parcel, (ulong)GroupPowers.LandSetSale, true);
|
||||
}
|
||||
|
||||
private bool CanSellGroupObject(UUID userID, UUID groupID, Scene scene)
|
||||
private bool CanSellGroupObject(UUID userID, UUID groupID)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
@@ -1823,7 +1893,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool CanTerraformLand(UUID userID, Vector3 position, Scene requestFromScene)
|
||||
private bool CanTerraformLand(UUID userID, Vector3 position)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
@@ -1873,7 +1943,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
/// <param name="user"></param>
|
||||
/// <param name="scene"></param>
|
||||
/// <returns></returns>
|
||||
private bool CanViewScript(UUID script, UUID objectID, UUID userID, Scene scene)
|
||||
private bool CanViewScript(UUID script, UUID objectID, UUID userID)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
@@ -1915,7 +1985,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
}
|
||||
else // Prim inventory
|
||||
{
|
||||
SceneObjectPart part = scene.GetSceneObjectPart(objectID);
|
||||
SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
|
||||
if (part == null)
|
||||
return false;
|
||||
|
||||
@@ -1962,7 +2032,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
/// <param name="user"></param>
|
||||
/// <param name="scene"></param>
|
||||
/// <returns></returns>
|
||||
private bool CanViewNotecard(UUID notecard, UUID objectID, UUID userID, Scene scene)
|
||||
private bool CanViewNotecard(UUID notecard, UUID objectID, UUID userID)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
@@ -1988,7 +2058,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
}
|
||||
else // Prim inventory
|
||||
{
|
||||
SceneObjectPart part = scene.GetSceneObjectPart(objectID);
|
||||
SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
|
||||
if (part == null)
|
||||
return false;
|
||||
|
||||
@@ -2051,7 +2121,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool CanBuyLand(UUID userID, ILandObject parcel, Scene scene)
|
||||
private bool CanBuyLand(UUID userID, ILandObject parcel)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
@@ -2319,7 +2389,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool CanResetScript(UUID primID, UUID script, UUID agentID, Scene scene)
|
||||
private bool CanResetScript(UUID primID, UUID script, UUID agentID)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
@@ -2334,7 +2404,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool CanCompileScript(UUID ownerUUID, int scriptType, Scene scene)
|
||||
private bool CanCompileScript(UUID ownerUUID, int scriptType)
|
||||
{
|
||||
//m_log.DebugFormat("check if {0} is allowed to compile {1}", ownerUUID, scriptType);
|
||||
switch (scriptType) {
|
||||
|
||||
Reference in New Issue
Block a user