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Temporary fix for the object taking bug
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@@ -51,8 +51,6 @@ namespace OpenSim.Assets
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public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server
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public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server
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//private Dictionary<libsecondlife.LLUUID, AssetBase> IncomingAssets;
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private IAssetServer _assetServer;
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private Thread _assetCacheThread;
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private LLUUID[] textureList = new LLUUID[5];
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@@ -67,7 +65,6 @@ namespace OpenSim.Assets
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_assetServer.SetReceiver(this);
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Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>();
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Textures = new Dictionary<libsecondlife.LLUUID, TextureImage>();
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//IncomingAssets = new Dictionary<libsecondlife.LLUUID, AssetBase>();
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this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
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this._assetCacheThread.IsBackground = true;
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this._assetCacheThread.Start();
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