Temporary fix for the object taking bug

This commit is contained in:
MW
2007-04-03 13:37:11 +00:00
parent fdc9ed89b4
commit 56e6587c9f
8 changed files with 33 additions and 69 deletions

View File

@@ -51,8 +51,6 @@ namespace OpenSim.Assets
public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server
public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server
//private Dictionary<libsecondlife.LLUUID, AssetBase> IncomingAssets;
private IAssetServer _assetServer;
private Thread _assetCacheThread;
private LLUUID[] textureList = new LLUUID[5];
@@ -67,7 +65,6 @@ namespace OpenSim.Assets
_assetServer.SetReceiver(this);
Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>();
Textures = new Dictionary<libsecondlife.LLUUID, TextureImage>();
//IncomingAssets = new Dictionary<libsecondlife.LLUUID, AssetBase>();
this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
this._assetCacheThread.IsBackground = true;
this._assetCacheThread.Start();