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* Don't send texture data for prims in ImprovedTerseObjectUpdate packets unless we were asked to
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@@ -4363,7 +4363,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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acceleration = part.Acceleration;
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angularVelocity = part.AngularVelocity;
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rotation = part.RotationOffset;
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textureEntry = part.Shape.TextureEntry;
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if (sendTexture)
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textureEntry = part.Shape.TextureEntry;
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else
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textureEntry = null;
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}
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#endregion ScenePresence/SOP Handling
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