Merge commit '9b3bbedeea5c6ea2421b36e5f0e23ab798870ba0' into bigmerge

This commit is contained in:
Melanie
2011-10-25 03:18:29 +01:00
4 changed files with 10 additions and 10 deletions

View File

@@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
AssetBase asset = AssetHelpers.CreateAsset();
AssetBase asset = AssetHelpers.CreateNotecardAsset();
asset.ID = TestHelpers.ParseTail(0x1).ToString();
// Check we don't get anything before the asset is put in the cache
@@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
AssetBase asset = AssetHelpers.CreateAsset();
AssetBase asset = AssetHelpers.CreateNotecardAsset();
asset.ID = TestHelpers.ParseTail(0x2).ToString();
m_cache.Store(asset);
@@ -112,8 +112,8 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
AssetBase asset = AssetHelpers.CreateAsset();
AssetBase asset = AssetHelpers.CreateNotecardAsset();
asset.ID = TestHelpers.ParseTail(0x2).ToString();
m_cache.Store(asset);

View File

@@ -104,7 +104,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
// We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell
// ScenePresence.SendInitialData() to reset our entire appearance.
scene.AssetService.Store(AssetHelpers.CreateAsset(originalFace8TextureId));
scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
afm.SetAppearance(sp, originalTe, null);