refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInventoryItem() to improve code readability

This commit is contained in:
Justin Clark-Casey (justincc)
2011-07-08 22:28:17 +01:00
parent e8ad8593b6
commit 5700c582ba
3 changed files with 13 additions and 6 deletions

View File

@@ -7548,13 +7548,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
if (invAccess != null)
{
if (!invAccess.GetAgentInventoryItem(this, itemID, requestID))
if (!invAccess.CanGetAgentInventoryItem(this, itemID, requestID))
return false;
}
else
{
return false;
}
}
}
}
@@ -7568,7 +7568,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
// m_log.Debug("upload request " + request.ToString());
// m_log.Debug("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionId).ToString());
UUID temp = UUID.Combine(request.AssetBlock.TransactionID, SecureSessionId);