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BulletSim: Move constraint tracking from C++ code to C# code
for more flexibility.
This commit is contained in:
@@ -32,6 +32,28 @@ using OpenMetaverse;
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namespace OpenSim.Region.Physics.BulletSPlugin {
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// Classes to allow some type checking for the API
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public struct BulletSim
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{
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public BulletSim(uint id, IntPtr xx) { ID = id; Ptr = xx; }
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public IntPtr Ptr;
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public uint ID;
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}
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public struct BulletBody
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{
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public BulletBody(uint id, IntPtr xx) { ID = id; Ptr = xx; }
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public IntPtr Ptr;
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public uint ID;
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}
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public struct BulletConstraint
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{
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public BulletConstraint(IntPtr xx) { Ptr = xx; }
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public IntPtr Ptr;
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}
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// ===============================================================================
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[StructLayout(LayoutKind.Sequential)]
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public struct ConvexHull
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{
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@@ -142,6 +164,11 @@ public struct ConfigurationParameters
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public float shouldEnableFrictionCaching;
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public float numberOfSolverIterations;
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public float linkConstraintUseFrameOffset;
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public float linkConstraintEnableTransMotor;
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public float linkConstraintTransMotorMaxVel;
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public float linkConstraintTransMotorMaxForce;
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public const float numericTrue = 1f;
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public const float numericFalse = 0f;
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}
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@@ -162,6 +189,7 @@ public enum CollisionFlags : uint
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PHYSICAL_OBJECT = 1 << 12,
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};
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// ===============================================================================
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static class BulletSimAPI {
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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@@ -214,6 +242,7 @@ public static extern bool CreateObject(uint worldID, ShapeData shapeData);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void CreateLinkset(uint worldID, int objectCount, ShapeData[] shapeDatas);
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/* Remove old functionality
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void AddConstraint(uint worldID, uint id1, uint id2,
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Vector3 frame1, Quaternion frame1rot,
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@@ -225,6 +254,7 @@ public static extern bool RemoveConstraintByID(uint worldID, uint id1);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool RemoveConstraint(uint worldID, uint id1, uint id2);
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*/
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Vector3 GetObjectPosition(uint WorldID, uint id);
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@@ -350,8 +380,22 @@ public static extern IntPtr CreateObject2(IntPtr sim, ShapeData shapeData);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern IntPtr CreateConstraint2(IntPtr sim, IntPtr obj1, IntPtr obj2,
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Vector3 frame1loc, Quaternion frame1rot,
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Vector3 frame2loc, Quaternion frame2rot,
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Vector3 lowLinear, Vector3 hiLinear, Vector3 lowAngular, Vector3 hiAngular);
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Vector3 frame2loc, Quaternion frame2rot);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetLinearLimits2(IntPtr constrain, Vector3 low, Vector3 hi);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetAngularLimits2(IntPtr constrain, Vector3 low, Vector3 hi);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool UseFrameOffset2(IntPtr constrain, float enable);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool TranslationalLimitMotor2(IntPtr constrain, float enable, float targetVel, float maxMotorForce);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool CalculateTransforms2(IntPtr constrain);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool DestroyConstraint2(IntPtr sim, IntPtr constrain);
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