mirror of
https://github.com/opensim/opensim.git
synced 2026-07-31 13:55:35 +08:00
Initial patch for llSensor*
llSensor, llSensorRepeat, llSensorRemove, llDetectedName, llDetectedKey, llDetectedOwner, llDetectedType, llDetectedPos, llDetectedVel, llDetectedRot Thank you very much kinoc! :)
This commit is contained in:
@@ -31,8 +31,11 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using libsecondlife;
|
||||
using Axiom.Math;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Modules;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||
{
|
||||
@@ -46,6 +49,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||
|
||||
private ScriptEngine m_ScriptEngine;
|
||||
|
||||
public Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>> SenseEvents =
|
||||
new Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>>();
|
||||
private Object SenseLock = new Object();
|
||||
|
||||
public AsyncLSLCommandManager(ScriptEngine _ScriptEngine)
|
||||
{
|
||||
m_ScriptEngine = _ScriptEngine;
|
||||
@@ -128,6 +135,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||
CheckXMLRPCRequests();
|
||||
// Check Listeners
|
||||
CheckListeners();
|
||||
// Check Sensors
|
||||
CheckSenseRepeaterEvents();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -154,6 +163,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||
|
||||
xmlrpc.CancelSRDRequests(itemID);
|
||||
|
||||
// Remove Sensors
|
||||
UnSetSenseRepeaterEvents(localID, itemID);
|
||||
|
||||
}
|
||||
|
||||
#region TIMER
|
||||
@@ -252,6 +264,262 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
#region SENSOR
|
||||
|
||||
//
|
||||
// SenseRepeater and Sensors
|
||||
//
|
||||
private class SenseRepeatClass
|
||||
{
|
||||
public uint localID;
|
||||
public LLUUID itemID;
|
||||
public double interval;
|
||||
public DateTime next;
|
||||
|
||||
public string name;
|
||||
public LLUUID keyID;
|
||||
public int type;
|
||||
public double range;
|
||||
public double arc;
|
||||
public SceneObjectPart host;
|
||||
}
|
||||
|
||||
private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>();
|
||||
private object SenseRepeatListLock = new object();
|
||||
|
||||
public void SetSenseRepeatEvent(uint m_localID, LLUUID m_itemID,
|
||||
string name, LLUUID keyID, int type, double range, double arc, double sec,SceneObjectPart host)
|
||||
{
|
||||
Console.WriteLine("SetSensorEvent");
|
||||
|
||||
// Always remove first, in case this is a re-set
|
||||
UnSetSenseRepeaterEvents(m_localID, m_itemID);
|
||||
if (sec == 0) // Disabling timer
|
||||
return;
|
||||
|
||||
// Add to timer
|
||||
SenseRepeatClass ts = new SenseRepeatClass();
|
||||
ts.localID = m_localID;
|
||||
ts.itemID = m_itemID;
|
||||
ts.interval = sec;
|
||||
ts.name = name;
|
||||
ts.keyID = keyID;
|
||||
ts.type = type;
|
||||
ts.range = range;
|
||||
ts.arc = arc;
|
||||
ts.host = host;
|
||||
|
||||
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
|
||||
lock (SenseRepeatListLock)
|
||||
{
|
||||
SenseRepeaters.Add(ts);
|
||||
}
|
||||
}
|
||||
|
||||
public void UnSetSenseRepeaterEvents(uint m_localID, LLUUID m_itemID)
|
||||
{
|
||||
// Remove from timer
|
||||
lock (SenseRepeatListLock)
|
||||
{
|
||||
List<SenseRepeatClass> NewSensors = new List<SenseRepeatClass>();
|
||||
foreach (SenseRepeatClass ts in SenseRepeaters)
|
||||
{
|
||||
if (ts.localID != m_localID && ts.itemID != m_itemID)
|
||||
{
|
||||
NewSensors.Add(ts);
|
||||
}
|
||||
}
|
||||
SenseRepeaters.Clear();
|
||||
SenseRepeaters = NewSensors;
|
||||
}
|
||||
}
|
||||
|
||||
public void CheckSenseRepeaterEvents()
|
||||
{
|
||||
// Nothing to do here?
|
||||
if (SenseRepeaters.Count == 0)
|
||||
return;
|
||||
|
||||
lock (SenseRepeatListLock)
|
||||
{
|
||||
// Go through all timers
|
||||
foreach (SenseRepeatClass ts in SenseRepeaters)
|
||||
{
|
||||
// Time has passed?
|
||||
if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
|
||||
{
|
||||
SensorSweep(ts);
|
||||
// set next interval
|
||||
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
|
||||
}
|
||||
}
|
||||
} // lock
|
||||
}
|
||||
|
||||
public void SenseOnce(uint m_localID, LLUUID m_itemID,
|
||||
string name, LLUUID keyID, int type, double range, double arc, SceneObjectPart host)
|
||||
{
|
||||
// Add to timer
|
||||
SenseRepeatClass ts = new SenseRepeatClass();
|
||||
ts.localID = m_localID;
|
||||
ts.itemID = m_itemID;
|
||||
ts.interval = 0;
|
||||
ts.name = name;
|
||||
ts.keyID = keyID;
|
||||
ts.type = type;
|
||||
ts.range = range;
|
||||
ts.arc = arc;
|
||||
ts.host = host;
|
||||
SensorSweep(ts);
|
||||
}
|
||||
|
||||
public LSL_Types.list GetSensorList(uint m_localID, LLUUID m_itemID)
|
||||
{
|
||||
lock (SenseLock)
|
||||
{
|
||||
Dictionary<LLUUID, LSL_Types.list> Obj = null;
|
||||
if (!SenseEvents.TryGetValue(m_localID, out Obj))
|
||||
{
|
||||
m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing localID: " + m_localID);
|
||||
return null;
|
||||
}
|
||||
lock (Obj)
|
||||
{
|
||||
// Get script
|
||||
LSL_Types.list SenseList = null;
|
||||
if (!Obj.TryGetValue(m_itemID, out SenseList))
|
||||
{
|
||||
m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing itemID: " + m_itemID);
|
||||
return null;
|
||||
}
|
||||
return SenseList;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void SensorSweep(SenseRepeatClass ts)
|
||||
{
|
||||
//m_ScriptEngine.Log.Info("[AsyncLSL]:Enter SensorSweep");
|
||||
SceneObjectPart SensePoint =ts.host;
|
||||
|
||||
if (SensePoint == null)
|
||||
{
|
||||
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep (SensePoint == null) for "+ts.itemID.ToString());
|
||||
return;
|
||||
}
|
||||
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep Scan");
|
||||
|
||||
LLVector3 sensorPos = SensePoint.AbsolutePosition;
|
||||
LLVector3 regionPos = new LLVector3(m_ScriptEngine.World.RegionInfo.RegionLocX * Constants.RegionSize, m_ScriptEngine.World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
|
||||
LLVector3 fromRegionPos = sensorPos + regionPos;
|
||||
|
||||
LLQuaternion q = SensePoint.RotationOffset;
|
||||
LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
|
||||
LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
|
||||
double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
|
||||
|
||||
// Here we should do some smart culling ...
|
||||
// math seems quicker than strings so try that first
|
||||
LSL_Types.list SensedObjects = new LSL_Types.list();
|
||||
LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
|
||||
|
||||
foreach (EntityBase ent in m_ScriptEngine.World.Entities.Values)
|
||||
{
|
||||
|
||||
LLVector3 toRegionPos = ent.AbsolutePosition + regionPos;
|
||||
double dis = Math.Abs((double) Util.GetDistanceTo(toRegionPos, fromRegionPos));
|
||||
if (dis <= ts.range)
|
||||
{
|
||||
// In Range, is it the right Type ?
|
||||
int objtype = 0;
|
||||
|
||||
if (m_ScriptEngine.World.GetScenePresence(ent.UUID) != null) objtype |= 0x01; // actor
|
||||
if (ent.Velocity.Equals(ZeroVector))
|
||||
objtype |= 0x04; // passive non-moving
|
||||
else
|
||||
objtype |= 0x02; // active moving
|
||||
if (ent is IScript) objtype |= 0x08; // Scripted. It COULD have one hidden ...
|
||||
|
||||
if ( ((ts.type & objtype) != 0 ) ||((ts.type & objtype) == ts.type ))
|
||||
{
|
||||
// docs claim AGENT|ACTIVE should find agent objects OR active objects
|
||||
// so the bitwise AND with object type should be non-zero
|
||||
|
||||
// Right type too, what about the other params , key and name ?
|
||||
bool keep = true;
|
||||
if (ts.arc != Math.PI)
|
||||
{
|
||||
// not omni-directional. Can you see it ?
|
||||
// vec forward_dir = llRot2Fwd(llGetRot())
|
||||
// vec obj_dir = toRegionPos-fromRegionPos
|
||||
// dot=dot(forward_dir,obj_dir)
|
||||
// mag_fwd = mag(forward_dir)
|
||||
// mag_obj = mag(obj_dir)
|
||||
// ang = acos( dot /(mag_fwd*mag_obj))
|
||||
double ang_obj = 0;
|
||||
try
|
||||
{
|
||||
LLVector3 diff =toRegionPos - fromRegionPos;
|
||||
LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z);
|
||||
double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir);
|
||||
double mag_obj = LSL_Types.Vector3.Mag(obj_dir);
|
||||
ang_obj = Math.Acos(dot / (mag_fwd * mag_obj));
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
if (ang_obj > ts.arc) keep = false;
|
||||
}
|
||||
|
||||
if (keep && (ts.name.Length > 0) && (ts.name != ent.Name))
|
||||
{
|
||||
keep = false;
|
||||
}
|
||||
|
||||
if (keep && (ts.keyID != null) && (ts.keyID != LLUUID.Zero) && (ts.keyID != ent.UUID))
|
||||
{
|
||||
keep = false;
|
||||
}
|
||||
if (keep==true) SensedObjects.Add(ent.UUID);
|
||||
}
|
||||
}
|
||||
}
|
||||
//m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep SenseLock");
|
||||
|
||||
lock (SenseLock)
|
||||
{
|
||||
// Create object if it doesn't exist
|
||||
if (SenseEvents.ContainsKey(ts.localID) == false)
|
||||
{
|
||||
SenseEvents.Add(ts.localID, new Dictionary<LLUUID, LSL_Types.list>());
|
||||
}
|
||||
// clear if previous traces exist
|
||||
Dictionary<LLUUID, LSL_Types.list> Obj;
|
||||
SenseEvents.TryGetValue(ts.localID, out Obj);
|
||||
if (Obj.ContainsKey(ts.itemID) == true)
|
||||
Obj.Remove(ts.itemID);
|
||||
|
||||
// note list may be zero length
|
||||
Obj.Add(ts.itemID, SensedObjects);
|
||||
|
||||
if (SensedObjects.Length == 0)
|
||||
{
|
||||
// send a "no_sensor"
|
||||
// Add it to queue
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "no_sensor", EventQueueManager.llDetectNull,
|
||||
new object[] {});
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull,
|
||||
new object[] { SensedObjects.Length });
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region HTTP REQUEST
|
||||
@@ -271,7 +539,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||
|
||||
while (httpInfo != null)
|
||||
{
|
||||
//Console.WriteLine("PICKED HTTP REQ:" + httpInfo.response_body + httpInfo.status);
|
||||
//m_ScriptEngine.Log.Info("[AsyncLSL]:" + httpInfo.response_body + httpInfo.status);
|
||||
|
||||
// Deliver data to prim's remote_data handler
|
||||
//
|
||||
@@ -291,7 +559,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
httpInfo.localID, httpInfo.itemID, "http_response", EventQueueManager.llDetectNull, resobj
|
||||
);
|
||||
|
||||
//Thread.Sleep(2500);
|
||||
}
|
||||
|
||||
httpInfo = iHttpReq.GetNextCompletedRequest();
|
||||
@@ -381,7 +649,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||
//Deliver data to prim's listen handler
|
||||
object[] resobj = new object[]
|
||||
{
|
||||
lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
|
||||
//lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage()
|
||||
lInfo.GetChannel(), lInfo.GetName(), lInfo.GetSourceItemID().ToString(), lInfo.GetMessage()
|
||||
};
|
||||
|
||||
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
|
||||
|
||||
Reference in New Issue
Block a user