Hopefully fixed the bugs in primitives rotation editing

This commit is contained in:
MW
2007-08-25 14:12:40 +00:00
parent c35e3b1f35
commit 573fb3a609
3 changed files with 9 additions and 6 deletions

View File

@@ -109,7 +109,7 @@ namespace OpenSim.Region.ClientStack
if (OnUpdatePrimSingleRotation != null)
{
LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
// Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
//System.Console.WriteLine("new tab rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
OnUpdatePrimSingleRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this);
}
}
@@ -118,7 +118,7 @@ namespace OpenSim.Region.ClientStack
if (OnUpdatePrimSingleRotation != null)
{
libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 12, true);
// Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
//System.Console.WriteLine("new mouse rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
OnUpdatePrimSingleRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this);
}
}