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* Store task inventory when an object is taken into agent inventory
* This means that you can take an object from a region and rez it somewhere else, with its inventory intact. * As for earlier, at this stage only scripts can be placed in inventory * This isn't an efficient implementation, a better one will probably need to come along soonish
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@@ -163,6 +163,8 @@ namespace OpenSim.Framework.Data.MySQL
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public void RemoveObject(LLUUID obj, LLUUID regionUUID)
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{
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MainLog.Instance.Verbose("DATASTORE", "Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
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DataTable prims = m_primTable;
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DataTable shapes = m_shapeTable;
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DataTable items = m_itemsTable;
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@@ -187,9 +189,9 @@ namespace OpenSim.Framework.Data.MySQL
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String sql = String.Format("primID = '{0}'", uuid);
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DataRow[] itemRows = items.Select(sql);
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foreach (DataRow itemsRow in itemRows)
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foreach (DataRow itemRow in itemRows)
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{
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shapeRow.Delete();
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itemRow.Delete();
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}
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}
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@@ -307,7 +309,7 @@ namespace OpenSim.Framework.Data.MySQL
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TaskInventoryItem item = buildItem(row);
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inventory.Add(item);
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MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.name, item.item_id);
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MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.Name, item.ItemID);
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}
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prim.AddInventoryItems(inventory);
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@@ -316,7 +318,7 @@ namespace OpenSim.Framework.Data.MySQL
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// every item). This data should really be stored in the prim table itself.
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if (dbItemRows.Length > 0)
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{
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prim.FolderID = inventory[0].parent_id;
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prim.FolderID = inventory[0].ParentID;
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}
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}
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@@ -853,27 +855,27 @@ namespace OpenSim.Framework.Data.MySQL
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{
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TaskInventoryItem taskItem = new TaskInventoryItem();
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taskItem.item_id = new LLUUID((String)row["itemID"]);
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taskItem.ParentPartID = new LLUUID((String)row["primID"]);
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taskItem.asset_id = new LLUUID((String)row["assetID"]);
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taskItem.parent_id = new LLUUID((String)row["parentFolderID"]);
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taskItem.ItemID = new LLUUID((String)row["itemID"]);
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taskItem.ParentPartID = new LLUUID((String)row["primID"]);
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taskItem.AssetID = new LLUUID((String)row["assetID"]);
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taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
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taskItem.inv_type = Convert.ToInt32(row["invType"]);
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taskItem.type = Convert.ToInt32(row["assetType"]);
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taskItem.InvType = Convert.ToInt32(row["invType"]);
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taskItem.Type = Convert.ToInt32(row["assetType"]);
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taskItem.name = (String)row["name"];
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taskItem.desc = (String)row["description"];
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taskItem.creation_date = Convert.ToUInt32(row["creationDate"]);
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taskItem.creator_id = new LLUUID((String)row["creatorID"]);
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taskItem.owner_id = new LLUUID((String)row["ownerID"]);
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taskItem.last_owner_id = new LLUUID((String)row["lastOwnerID"]);
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taskItem.group_id = new LLUUID((String)row["groupID"]);
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taskItem.Name = (String)row["name"];
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taskItem.Description = (String)row["description"];
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taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
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taskItem.CreatorID = new LLUUID((String)row["creatorID"]);
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taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
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taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
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taskItem.GroupID = new LLUUID((String)row["groupID"]);
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taskItem.next_owner_mask = Convert.ToUInt32(row["nextPermissions"]);
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taskItem.owner_mask = Convert.ToUInt32(row["currentPermissions"]);
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taskItem.base_mask = Convert.ToUInt32(row["basePermissions"]);
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taskItem.everyone_mask = Convert.ToUInt32(row["everyonePermissions"]);
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taskItem.group_mask = Convert.ToUInt32(row["groupPermissions"]);
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taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
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taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
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taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
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taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
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taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
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return taskItem;
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}
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@@ -1023,26 +1025,26 @@ namespace OpenSim.Framework.Data.MySQL
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private void fillItemRow(DataRow row, TaskInventoryItem taskItem)
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{
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row["itemID"] = taskItem.item_id;
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row["itemID"] = taskItem.ItemID;
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row["primID"] = taskItem.ParentPartID;
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row["assetID"] = taskItem.asset_id;
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row["parentFolderID"] = taskItem.parent_id;
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row["assetID"] = taskItem.AssetID;
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row["parentFolderID"] = taskItem.ParentID;
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row["invType"] = taskItem.inv_type;
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row["assetType"] = taskItem.type;
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row["invType"] = taskItem.InvType;
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row["assetType"] = taskItem.Type;
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row["name"] = taskItem.name;
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row["description"] = taskItem.desc;
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row["creationDate"] = taskItem.creation_date;
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row["creatorID"] = taskItem.creator_id;
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row["ownerID"] = taskItem.owner_id;
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row["lastOwnerID"] = taskItem.last_owner_id;
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row["groupID"] = taskItem.group_id;
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row["nextPermissions"] = taskItem.next_owner_mask;
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row["currentPermissions"] = taskItem.owner_mask;
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row["basePermissions"] = taskItem.base_mask;
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row["everyonePermissions"] = taskItem.everyone_mask;
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row["groupPermissions"] = taskItem.group_mask;
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row["name"] = taskItem.Name;
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row["description"] = taskItem.Description;
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row["creationDate"] = taskItem.CreationDate;
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row["creatorID"] = taskItem.CreatorID;
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row["ownerID"] = taskItem.OwnerID;
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row["lastOwnerID"] = taskItem.LastOwnerID;
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row["groupID"] = taskItem.GroupID;
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row["nextPermissions"] = taskItem.NextOwnerMask;
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row["currentPermissions"] = taskItem.OwnerMask;
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row["basePermissions"] = taskItem.BaseMask;
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row["everyonePermissions"] = taskItem.EveryoneMask;
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row["groupPermissions"] = taskItem.GroupMask;
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}
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private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
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@@ -1216,11 +1218,15 @@ namespace OpenSim.Framework.Data.MySQL
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// Build structures for manipulation purposes
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IDictionary<String, DataRow> dbItemsToRemove = new Dictionary<String, DataRow>();
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ICollection<TaskInventoryItem> itemsToAdd
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= new List<TaskInventoryItem>();
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ICollection<TaskInventoryItem> itemsToAdd = new List<TaskInventoryItem>();
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foreach (DataRow row in dbItemRows)
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{
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MainLog.Instance.Verbose(
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"DATASTORE",
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"Found item {0}, {1} in prim id {2}",
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row["name"], row["itemID"], primID);
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dbItemsToRemove.Add((String)row["itemID"], row);
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}
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@@ -1232,6 +1238,11 @@ namespace OpenSim.Framework.Data.MySQL
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if (dbItemsToRemove.ContainsKey(rawItemId))
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{
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MainLog.Instance.Verbose(
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"DATASTORE",
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"Discarding item {0}, {1} from remove candidates for prim id {2}",
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items[itemId].Name, rawItemId, primID);
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dbItemsToRemove.Remove(rawItemId);
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}
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else
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@@ -1256,8 +1267,8 @@ namespace OpenSim.Framework.Data.MySQL
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{
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MainLog.Instance.Verbose(
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"DATASTORE",
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"Adding item {0}, {1} to prim ID {1}",
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newItem.name, newItem.item_id, newItem.ParentPartID);
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"Adding item {0}, {1} to prim ID {2}",
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newItem.Name, newItem.ItemID, newItem.ParentPartID);
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DataRow newItemRow = dbItems.NewRow();
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fillItemRow(newItemRow, newItem);
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