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Add code for testing event queue messages recevied on region cross.
This is currently disabled pending an improvement in the test code to properly add avatars when an event queue module is present.
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@@ -1206,6 +1206,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// region doesn't take it
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m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
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m_log.WarnFormat(
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"[ENTITY TRANSFER MODULE]: Region {0} would not accept update for agent {1} on cross attempt. Returning to original region.",
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neighbourRegion.RegionName, agent.Name);
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ReInstantiateScripts(agent);
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agent.AddToPhysicalScene(isFlying);
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@@ -1225,6 +1229,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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neighbourRegion.RegionHandle);
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return agent;
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}
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// No turning back
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agent.IsChildAgent = true;
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