Formatting cleanup.

This commit is contained in:
Jeff Ames
2008-05-28 03:44:49 +00:00
parent e34f537a1a
commit 5752c1f5c2
23 changed files with 206 additions and 204 deletions

View File

@@ -249,11 +249,11 @@ namespace OpenSim.Framework.Communications.Cache
//m_log.DebugFormat("[ASSET CACHE]: Requesting {0} {1}", isTexture ? "texture" : "asset", assetId);
// Xantor 20080526:
// Xantor 20080526:
// if a request is made for an asset which is not in the cache yet, but has already been requested by
// something else, queue up the callbacks on that requestor instead of swamping the assetserver
// something else, queue up the callbacks on that requestor instead of swamping the assetserver
// with multiple requests for the same asset.
AssetBase asset;
if (TryGetCachedAsset(assetId, out asset))
@@ -265,8 +265,8 @@ namespace OpenSim.Framework.Communications.Cache
#if DEBUG
// m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId);
#endif
NewAssetRequest req = new NewAssetRequest(assetId, callback);
AssetRequestsList requestList;
@@ -499,7 +499,7 @@ namespace OpenSim.Framework.Communications.Cache
{
Assets[assetID] = null;
}
// Notify requesters for this asset
AssetRequestsList reqList = null;
lock (RequestLists)
@@ -590,20 +590,20 @@ namespace OpenSim.Framework.Communications.Cache
RequestedAssets.Add(requestID, request);
m_assetServer.RequestAsset(requestID, false);
}
return;
}
// It has an entry in our cache
AssetInfo asset = Assets[requestID];
// FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right.
if (null == asset)
{
//m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID);
return;
}
// The asset is knosn to exist and is in our cache, so add it to the AssetRequests list
AssetRequest req = new AssetRequest();
req.RequestUser = userInfo;

View File

@@ -485,10 +485,10 @@ namespace OpenSim.Framework.Communications.Cache
{
if (HasInventory)
{
if(item.Folder == LLUUID.Zero)
if (item.Folder == LLUUID.Zero)
{
InventoryFolderImpl f=FindFolderForType(item.AssetType);
if(f != null)
if (f != null)
item.Folder=f.ID;
else
item.Folder=RootFolder.ID;
@@ -617,14 +617,14 @@ namespace OpenSim.Framework.Communications.Cache
private InventoryFolderImpl FindFolderForType(int type)
{
if(RootFolder == null)
if (RootFolder == null)
return null;
lock(RootFolder.SubFolders)
lock (RootFolder.SubFolders)
{
foreach (InventoryFolderImpl f in RootFolder.SubFolders.Values)
{
if(f.Type == type)
if (f.Type == type)
return f;
}
}

View File

@@ -310,19 +310,20 @@ namespace OpenSim.Framework.Servers
agentHandler = null;
try
{
foreach(IHttpAgentHandler handler in m_agentHandlers.Values)
foreach (IHttpAgentHandler handler in m_agentHandlers.Values)
{
if(handler.Match(request, response))
if (handler.Match(request, response))
{
agentHandler = handler;
return true;
}
}
}
catch(KeyNotFoundException) {}
catch(KeyNotFoundException)
{
}
return false;
}
/// <summary>
@@ -478,7 +479,6 @@ namespace OpenSim.Framework.Servers
private bool HandleAgentRequest(IHttpAgentHandler handler, OSHttpRequest request, OSHttpResponse response)
{
// In the case of REST, then handler is responsible for ALL aspects of
// the request/response handling. Nothing is done here, not even encoding.
@@ -500,11 +500,12 @@ namespace OpenSim.Framework.Servers
response.StatusCode = (int)OSHttpStatusCode.ServerErrorInternalError;
response.OutputStream.Close();
}
catch(Exception){}
catch(Exception)
{
}
}
return true;
}
public void HandleHTTPRequest(OSHttpRequest request, OSHttpResponse response)
@@ -759,13 +760,16 @@ namespace OpenSim.Framework.Servers
{
try
{
if(handler == m_agentHandlers[agent])
if (handler == m_agentHandlers[agent])
{
m_agentHandlers.Remove(agent);
return true;
}
}
catch(KeyNotFoundException) {}
catch(KeyNotFoundException)
{
}
return false;
}