Formatting cleanup.

This commit is contained in:
Jeff Ames
2008-05-28 03:44:49 +00:00
parent e34f537a1a
commit 5752c1f5c2
23 changed files with 206 additions and 204 deletions

View File

@@ -569,7 +569,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
{
foreach (ListenerInfo l in list)
{
if(l.GetItemID() == itemID)
if (l.GetItemID() == itemID)
data.AddRange(l.GetSerializationData());
}
}
@@ -582,14 +582,14 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
int idx = 0;
Object[] item = new Object[6];
while(idx < data.Length)
while (idx < data.Length)
{
Array.Copy(data, idx, item, 0, 6);
ListenerInfo info =
ListenerInfo.FromData(localID, itemID, hostID, item);
if(!m_listeners.ContainsKey((int)item[2]))
if (!m_listeners.ContainsKey((int)item[2]))
m_listeners.Add((int)item[2], new List<ListenerInfo>());
m_listeners[(int)item[2]].Add(info);

View File

@@ -160,9 +160,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC
*
* Generate a LLUUID channel key and add it and
* the prim id to dictionary <channelUUID, primUUID>
*
*
* A custom channel key can be proposed.
* Otherwise, passing LLUUID.Zero will generate
* Otherwise, passing LLUUID.Zero will generate
* and return a random channel
*
* First check if there is a channel assigned for