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synced 2026-08-08 02:05:34 +08:00
First pass at the heart surgery for grid services. Compiles and runs minimally. A few bugs to catch now.
This commit is contained in:
@@ -41,6 +41,7 @@ using OpenSim.Framework.Capabilities;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Services.Interfaces;
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using OSD = OpenMetaverse.StructuredData.OSD;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Region.Framework.Scenes
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{
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@@ -58,6 +59,7 @@ namespace OpenSim.Region.Framework.Scenes
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protected CommunicationsManager m_commsProvider;
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protected IInterregionCommsOut m_interregionCommsOut;
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protected RegionInfo m_regionInfo;
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protected Scene m_scene;
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protected RegionCommsListener regionCommsHost;
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@@ -131,6 +133,13 @@ namespace OpenSim.Region.Framework.Scenes
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m_agentsInTransit = new List<UUID>();
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}
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public void SetScene(Scene s)
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{
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m_scene = s;
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m_regionInfo = s.RegionInfo;
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m_interregionCommsOut = m_scene.RequestModuleInterface<IInterregionCommsOut>();
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}
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/// <summary>
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/// Register a region with the grid
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/// </summary>
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@@ -138,40 +147,30 @@ namespace OpenSim.Region.Framework.Scenes
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/// <exception cref="System.Exception">Thrown if region registration fails.</exception>
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public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos)
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{
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m_interregionCommsOut = comms_out;
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//m_interregionCommsOut = comms_out;
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m_regionInfo = regionInfos;
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m_commsProvider.GridService.gdebugRegionName = regionInfos.RegionName;
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regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo);
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//m_regionInfo = regionInfos;
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//m_commsProvider.GridService.gdebugRegionName = regionInfos.RegionName;
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//regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo);
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if (regionCommsHost != null)
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{
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//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString());
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//if (regionCommsHost != null)
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//{
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// //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString());
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regionCommsHost.debugRegionName = regionInfos.RegionName;
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regionCommsHost.OnExpectPrim += IncomingPrimCrossing;
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regionCommsHost.OnExpectUser += NewUserConnection;
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regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing;
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regionCommsHost.OnCloseAgentConnection += CloseConnection;
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regionCommsHost.OnRegionUp += newRegionUp;
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regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate;
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regionCommsHost.OnLogOffUser += GridLogOffUser;
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regionCommsHost.OnGetLandData += FetchLandData;
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}
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else
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{
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//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got null");
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}
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}
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/// <summary>
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/// Returns a region with the name closest to string provided
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/// </summary>
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/// <param name="name">Partial Region Name for matching</param>
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/// <returns>Region Information for the region</returns>
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public RegionInfo RequestClosestRegion(string name)
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{
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return m_commsProvider.GridService.RequestClosestRegion(name);
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// regionCommsHost.debugRegionName = regionInfos.RegionName;
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// regionCommsHost.OnExpectPrim += IncomingPrimCrossing;
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// regionCommsHost.OnExpectUser += NewUserConnection;
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// regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing;
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// regionCommsHost.OnCloseAgentConnection += CloseConnection;
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// regionCommsHost.OnRegionUp += newRegionUp;
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// regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate;
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// regionCommsHost.OnLogOffUser += GridLogOffUser;
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// regionCommsHost.OnGetLandData += FetchLandData;
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//}
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//else
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//{
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// //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got null");
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//}
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}
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/// <summary>
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@@ -180,30 +179,31 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void Close()
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{
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if (regionCommsHost != null)
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{
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regionCommsHost.OnLogOffUser -= GridLogOffUser;
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regionCommsHost.OnChildAgentUpdate -= ChildAgentUpdate;
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regionCommsHost.OnRegionUp -= newRegionUp;
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regionCommsHost.OnExpectUser -= NewUserConnection;
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regionCommsHost.OnExpectPrim -= IncomingPrimCrossing;
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regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing;
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regionCommsHost.OnCloseAgentConnection -= CloseConnection;
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regionCommsHost.OnGetLandData -= FetchLandData;
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//if (regionCommsHost != null)
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//{
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// regionCommsHost.OnLogOffUser -= GridLogOffUser;
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// regionCommsHost.OnChildAgentUpdate -= ChildAgentUpdate;
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// regionCommsHost.OnRegionUp -= newRegionUp;
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// regionCommsHost.OnExpectUser -= NewUserConnection;
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// regionCommsHost.OnExpectPrim -= IncomingPrimCrossing;
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// regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing;
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// regionCommsHost.OnCloseAgentConnection -= CloseConnection;
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// regionCommsHost.OnGetLandData -= FetchLandData;
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try
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{
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m_commsProvider.GridService.DeregisterRegion(m_regionInfo);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[GRID]: Deregistration of region {0} from the grid failed - {1}. Continuing",
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m_regionInfo.RegionName, e);
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}
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// try
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// {
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// m_commsProvider.GridService.DeregisterRegion(m_regionInfo);
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// }
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// catch (Exception e)
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// {
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// m_log.ErrorFormat(
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// "[GRID]: Deregistration of region {0} from the grid failed - {1}. Continuing",
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// m_regionInfo.RegionName, e);
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// }
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regionCommsHost = null;
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}
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// regionCommsHost = null;
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//}
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}
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#region CommsManager Event handlers
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@@ -337,7 +337,7 @@ namespace OpenSim.Region.Framework.Scenes
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#region Inform Client of Neighbours
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private delegate void InformClientOfNeighbourDelegate(
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ScenePresence avatar, AgentCircuitData a, SimpleRegionInfo reg, IPEndPoint endPoint, bool newAgent);
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ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent);
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private void InformClientOfNeighbourCompleted(IAsyncResult iar)
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{
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@@ -355,7 +355,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="a"></param>
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/// <param name="regionHandle"></param>
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/// <param name="endPoint"></param>
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private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, SimpleRegionInfo reg,
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private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, GridRegion reg,
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IPEndPoint endPoint, bool newAgent)
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{
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// Let's wait just a little to give time to originating regions to catch up with closing child agents
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@@ -371,11 +371,15 @@ namespace OpenSim.Region.Framework.Scenes
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string capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
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+ "/CAPS/" + a.CapsPath + "0000/";
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m_log.DebugFormat("[XXX] CAPS = {0}", capsPath);
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m_log.DebugFormat("[XXX] ExternalEndPoint = {0}", endPoint.ToString());
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string reason = String.Empty;
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//bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, a);
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bool regionAccepted = m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, out reason);
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m_log.DebugFormat("[XXX] Here 1 {0}", regionAccepted);
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if (regionAccepted && newAgent)
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{
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@@ -390,6 +394,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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#endregion
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m_log.DebugFormat("[XXX] HERE 2");
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eq.EnableSimulator(reg.RegionHandle, endPoint, avatar.UUID);
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eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath);
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m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1} in region {2}",
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@@ -407,17 +412,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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public void RequestNeighbors(RegionInfo region)
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{
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// List<SimpleRegionInfo> neighbours =
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m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
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//IPEndPoint blah = new IPEndPoint();
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//blah.Address = region.RemotingAddress;
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//blah.Port = region.RemotingPort;
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}
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public List<SimpleRegionInfo> RequestNeighbors(Scene pScene, uint pRegionLocX, uint pRegionLocY)
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public List<GridRegion> RequestNeighbours(Scene pScene, uint pRegionLocX, uint pRegionLocY)
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{
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Border[] northBorders = pScene.NorthBorders.ToArray();
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Border[] southBorders = pScene.SouthBorders.ToArray();
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@@ -427,50 +422,34 @@ namespace OpenSim.Region.Framework.Scenes
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// Legacy one region. Provided for simplicity while testing the all inclusive method in the else statement.
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if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1)
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{
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return m_commsProvider.GridService.RequestNeighbours(pRegionLocX, pRegionLocY);
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return m_scene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID);
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}
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else
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{
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Vector2 extent = Vector2.Zero;
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for (int i=0;i<eastBorders.Length;i++)
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for (int i = 0; i < eastBorders.Length; i++)
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{
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extent.X = (eastBorders[i].BorderLine.Z > extent.X) ? eastBorders[i].BorderLine.Z : extent.X;
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}
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for (int i=0;i<northBorders.Length;i++)
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for (int i = 0; i < northBorders.Length; i++)
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{
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extent.Y = (northBorders[i].BorderLine.Z > extent.Y) ? northBorders[i].BorderLine.Z : extent.Y;
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}
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List<SimpleRegionInfo> neighbourList = new List<SimpleRegionInfo>();
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// Loss of fraction on purpose
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extent.X = ((int)extent.X / (int)Constants.RegionSize) + 1;
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extent.Y = ((int)extent.Y / (int)Constants.RegionSize) + 1;
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int startX = (int) pRegionLocX - 1;
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int startY = (int) pRegionLocY - 1;
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int startX = (int)(pRegionLocX - 1) * (int)Constants.RegionSize;
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int startY = (int)(pRegionLocY - 1) * (int)Constants.RegionSize;
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int endX = (int) pRegionLocX + (int)extent.X;
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int endY = (int) pRegionLocY + (int)extent.Y;
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int endX = ((int)pRegionLocX + (int)extent.X) * (int)Constants.RegionSize;
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int endY = ((int)pRegionLocY + (int)extent.Y) * (int)Constants.RegionSize;
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for (int i=startX;i<endX;i++)
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{
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for (int j=startY;j<endY;j++)
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{
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// Skip CurrentRegion
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if (i == (int)pRegionLocX && j == (int)pRegionLocY)
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continue;
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List<GridRegion> neighbours = m_scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY);
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neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; });
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ulong regionHandle = Util.UIntsToLong((uint)(i * Constants.RegionSize),
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(uint)(j * Constants.RegionSize));
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RegionInfo neighborreg = m_commsProvider.GridService.RequestNeighbourInfo(regionHandle);
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if (neighborreg != null)
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{
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neighbourList.Add(neighborreg);
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}
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}
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}
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return neighbourList;
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return neighbours;
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//SimpleRegionInfo regionData = m_commsProvider.GridService.RequestNeighbourInfo()
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//return m_commsProvider.GridService.RequestNeighbours(pRegionLocX, pRegionLocY);
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}
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@@ -482,23 +461,24 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void EnableNeighbourChildAgents(ScenePresence avatar, List<RegionInfo> lstneighbours)
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{
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List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>();
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//List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>();
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List<GridRegion> neighbours = new List<GridRegion>();
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//m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
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for (int i = 0; i < lstneighbours.Count; i++)
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{
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// We don't want to keep sending to regions that consistently fail on comms.
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if (!(lstneighbours[i].commFailTF))
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{
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neighbours.Add(new SimpleRegionInfo(lstneighbours[i]));
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}
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}
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////m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
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//for (int i = 0; i < lstneighbours.Count; i++)
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//{
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// // We don't want to keep sending to regions that consistently fail on comms.
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// if (!(lstneighbours[i].commFailTF))
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// {
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// neighbours.Add(new SimpleRegionInfo(lstneighbours[i]));
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// }
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//}
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// we're going to be using the above code once neighbour cache is correct. Currently it doesn't appear to be
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// So we're temporarily going back to the old method of grabbing it from the Grid Server Every time :/
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if (m_regionInfo != null)
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{
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neighbours =
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RequestNeighbors(avatar.Scene,m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
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RequestNeighbours(avatar.Scene,m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
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}
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else
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{
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@@ -547,8 +527,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// Create the necessary child agents
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List<AgentCircuitData> cagents = new List<AgentCircuitData>();
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foreach (SimpleRegionInfo neighbour in neighbours)
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{
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//foreach (SimpleRegionInfo neighbour in neighbours)
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foreach (GridRegion neighbour in neighbours)
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{
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if (neighbour.RegionHandle != avatar.Scene.RegionInfo.RegionHandle)
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{
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@@ -588,7 +569,7 @@ namespace OpenSim.Region.Framework.Scenes
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bool newAgent = false;
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int count = 0;
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foreach (SimpleRegionInfo neighbour in neighbours)
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foreach (GridRegion neighbour in neighbours)
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{
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// Don't do it if there's already an agent in that region
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if (newRegions.Contains(neighbour.RegionHandle))
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@@ -641,7 +622,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// This informs a single neighboring region about agent "avatar".
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/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
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/// </summary>
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public void InformNeighborChildAgent(ScenePresence avatar, SimpleRegionInfo region)
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public void InformNeighborChildAgent(ScenePresence avatar, GridRegion region)
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{
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AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
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agent.BaseFolder = UUID.Zero;
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@@ -700,18 +681,16 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// Called by scene when region is initialized (not always when it's listening for agents)
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/// This is an inter-region message that informs the surrounding neighbors that the sim is up.
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/// </summary>
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public void InformNeighborsThatRegionisUp(INeighbourService neighbourService, RegionInfo region)
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{
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//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
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List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>();
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List<GridRegion> neighbours = new List<GridRegion>();
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// This stays uncached because we don't already know about our neighbors at this point.
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neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
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neighbours = m_scene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID);
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if (neighbours != null)
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{
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for (int i = 0; i < neighbours.Count; i++)
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@@ -727,6 +706,7 @@ namespace OpenSim.Region.Framework.Scenes
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//bool val = m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region));
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}
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public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, ulong regionHandle);
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/// <summary>
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@@ -822,41 +802,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// Helper function to request neighbors from grid-comms
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <returns></returns>
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public virtual RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle)
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{
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//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionHandle.ToString());
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return m_commsProvider.GridService.RequestNeighbourInfo(regionHandle);
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}
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/// <summary>
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/// Helper function to request neighbors from grid-comms
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/// </summary>
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/// <param name="regionID"></param>
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/// <returns></returns>
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public virtual RegionInfo RequestNeighbouringRegionInfo(UUID regionID)
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{
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//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionID);
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return m_commsProvider.GridService.RequestNeighbourInfo(regionID);
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}
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/// <summary>
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/// Requests map blocks in area of minX, maxX, minY, MaxY in world cordinates
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/// </summary>
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/// <param name="minX"></param>
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/// <param name="minY"></param>
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/// <param name="maxX"></param>
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/// <param name="maxY"></param>
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public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
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{
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List<MapBlockData> mapBlocks;
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mapBlocks = m_commsProvider.GridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, minX + 4, minY + 4);
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remoteClient.SendMapBlock(mapBlocks, 0);
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}
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/// <summary>
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/// Try to teleport an agent to a new region.
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@@ -921,7 +866,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle);
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uint x = 0, y = 0;
|
||||
Utils.LongToUInts(regionHandle, out x, out y);
|
||||
GridRegion reg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
|
||||
|
||||
if (reg != null)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
@@ -1228,10 +1176,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
return false;
|
||||
}
|
||||
|
||||
private List<ulong> NeighbourHandles(List<SimpleRegionInfo> neighbours)
|
||||
private List<ulong> NeighbourHandles(List<GridRegion> neighbours)
|
||||
{
|
||||
List<ulong> handles = new List<ulong>();
|
||||
foreach (SimpleRegionInfo reg in neighbours)
|
||||
foreach (GridRegion reg in neighbours)
|
||||
{
|
||||
handles.Add(reg.RegionHandle);
|
||||
}
|
||||
@@ -1482,7 +1430,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_log.DebugFormat("[SCENE COMM]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury);
|
||||
|
||||
ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
|
||||
SimpleRegionInfo neighbourRegion = RequestNeighbouringRegionInfo(neighbourHandle);
|
||||
|
||||
int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
|
||||
GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
|
||||
|
||||
if (neighbourRegion != null && agent.ValidateAttachments())
|
||||
{
|
||||
pos = pos + (agent.Velocity);
|
||||
@@ -1609,11 +1560,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
|
||||
|
||||
public Dictionary<string, string> GetGridSettings()
|
||||
{
|
||||
return m_commsProvider.GridService.GetGridSettings();
|
||||
}
|
||||
|
||||
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
|
||||
{
|
||||
m_commsProvider.LogOffUser(userid, regionid, regionhandle, position, lookat);
|
||||
@@ -1650,19 +1596,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
return m_commsProvider.GetUserFriendList(friendlistowner);
|
||||
}
|
||||
|
||||
public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY)
|
||||
{
|
||||
return m_commsProvider.GridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
|
||||
}
|
||||
|
||||
public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
|
||||
{
|
||||
return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query);
|
||||
}
|
||||
|
||||
public List<RegionInfo> RequestNamedRegions(string name, int maxNumber)
|
||||
public List<GridRegion> RequestNamedRegions(string name, int maxNumber)
|
||||
{
|
||||
return m_commsProvider.GridService.RequestNamedRegions(name, maxNumber);
|
||||
return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber);
|
||||
}
|
||||
|
||||
//private void Dump(string msg, List<ulong> handles)
|
||||
|
||||
Reference in New Issue
Block a user