mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 08:55:56 +08:00
Don't filre CHANGED_INVENTORY if a prim comes in from storage
This commit is contained in:
@@ -681,7 +681,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
foreach (TaskInventoryItem item in items)
|
||||
{
|
||||
m_items.Add(item.ItemID, item);
|
||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||
// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||
}
|
||||
m_items.LockItemsForWrite(false);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user