Don't filre CHANGED_INVENTORY if a prim comes in from storage

This commit is contained in:
Melanie
2010-06-12 06:57:10 +01:00
parent 0ece71f8d1
commit 57a60282f5

View File

@@ -681,7 +681,7 @@ namespace OpenSim.Region.Framework.Scenes
foreach (TaskInventoryItem item in items)
{
m_items.Add(item.ItemID, item);
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
}
m_items.LockItemsForWrite(false);