Make mesh upload respect the same parts maximum as what is set for the

simulator
This commit is contained in:
Melanie Thielker
2016-03-05 22:30:02 +01:00
parent 110297793c
commit 57b6398b71
2 changed files with 2 additions and 1 deletions

View File

@@ -140,7 +140,7 @@ namespace OpenSim.Region.ClientStack.Linden
int numberInstances = resources.instance_list.Array.Count;
if( numberInstances > ObjectLinkedPartsMax )
if (ObjectLinkedPartsMax != 0 && numberInstances > ObjectLinkedPartsMax)
{
error = "Model would have more than " + ObjectLinkedPartsMax.ToString() + " linked prims";
return false;