refactor: crudely move DetachSingleAttachmentToGround() over to the AttachmentsModule

This commit is contained in:
Justin Clark-Casey (justincc)
2010-04-16 23:15:13 +01:00
parent 45563e20e0
commit 57c293d604
4 changed files with 40 additions and 33 deletions

View File

@@ -341,6 +341,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
DetachSingleAttachmentToInv(itemID, remoteClient);
}
public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
{
SceneObjectPart part = m_scene.GetSceneObjectPart(itemID);
if (part == null || part.ParentGroup == null)
return;
UUID inventoryID = part.ParentGroup.GetFromItemID();
ScenePresence presence;
if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
{
if (!m_scene.Permissions.CanRezObject(
part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition))
return;
presence.Appearance.DetachAttachment(itemID);
if (m_scene.AvatarFactory != null)
{
m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
part.ParentGroup.DetachToGround();
List<UUID> uuids = new List<UUID>();
uuids.Add(inventoryID);
m_scene.InventoryService.DeleteItems(remoteClient.AgentId, uuids);
remoteClient.SendRemoveInventoryItem(inventoryID);
}
m_scene.EventManager.TriggerOnAttach(part.ParentGroup.LocalId, itemID, UUID.Zero);
}
// What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
// To LocalId or UUID, *THAT* is the question. How now Brown UUID??
protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)