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Add new FireAndForgetMethod.None.
This executes the callback on the same thread that made the request. Designed for use only by regression tests that rely on a predicable event ordering.
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@@ -412,12 +412,20 @@ namespace OpenSim.Framework
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}
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/// <summary>
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/// Add an attachment, if the attachpoint has the
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/// Add an attachment
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/// </summary>
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/// <remarks>
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/// If the attachpoint has the
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/// 0x80 bit set then we assume this is an append
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/// operation otherwise we replace whatever is
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/// currently attached at the attachpoint
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/// </remarks>
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/// <param name="attachpoint"></param>
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/// <param name="item">If UUID.Zero, then an any attachment at the attachpoint is removed.</param>
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/// <param name="asset"></param>
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/// <returns>
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/// return true if something actually changed
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/// </summary>
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/// </returns>
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public bool SetAttachment(int attachpoint, UUID item, UUID asset)
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{
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if (attachpoint == 0)
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@@ -56,8 +56,13 @@ namespace OpenSim.Framework
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/// <summary>
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/// The method used by Util.FireAndForget for asynchronously firing events
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/// </summary>
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/// <remarks>
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/// None is used to execute the method in the same thread that made the call. It should only be used by regression
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/// test code that relies on predictable event ordering.
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/// </remarks>
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public enum FireAndForgetMethod
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{
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None,
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UnsafeQueueUserWorkItem,
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QueueUserWorkItem,
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BeginInvoke,
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@@ -89,7 +94,8 @@ namespace OpenSim.Framework
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public static readonly Regex UUIDPattern
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= new Regex("^[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{12}$");
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public static FireAndForgetMethod FireAndForgetMethod = FireAndForgetMethod.SmartThreadPool;
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public static FireAndForgetMethod DefaultFireAndForgetMethod = FireAndForgetMethod.SmartThreadPool;
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public static FireAndForgetMethod FireAndForgetMethod = DefaultFireAndForgetMethod;
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/// <summary>
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/// Gets the name of the directory where the current running executable
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@@ -1506,6 +1512,9 @@ namespace OpenSim.Framework
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switch (FireAndForgetMethod)
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{
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case FireAndForgetMethod.None:
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realCallback.Invoke(obj);
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break;
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case FireAndForgetMethod.UnsafeQueueUserWorkItem:
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ThreadPool.UnsafeQueueUserWorkItem(realCallback, obj);
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break;
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