Add new FireAndForgetMethod.None.

This executes the callback on the same thread that made the request.  Designed for use only by regression tests that rely on a predicable event ordering.
This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-16 23:05:08 +01:00
parent d3c10e609e
commit 57e54d84d6
3 changed files with 53 additions and 16 deletions

View File

@@ -37,10 +37,11 @@ using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.Avatar.Attachments;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
@@ -61,18 +62,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
[SetUp]
public void Init()
{
scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
Util.FireAndForgetMethod = FireAndForgetMethod.None;
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
interregionComms.Initialise(new IniConfigSource());
interregionComms.PostInitialise();
SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
SceneHelpers.SetupSceneModules(scene, new AttachmentsModule());
agent1 = UUID.Random();
random = new Random();
sog1 = NewSOG(UUID.Random(), scene, agent1);
sog2 = NewSOG(UUID.Random(), scene, agent1);
}
}
[TearDown]
public void TearDown()
{
// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
// threads. Possibly, later tests should be rewritten not to worry about such things.
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
}
[Test]
public void TestAddAttachments()
@@ -100,11 +108,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(presence.HasAttachments(), Is.False);
}
// [Test]
// public void TestRezAttachmentsOnAvatarEntrance()
// {
// ScenePresence presence = scene.GetScenePresence(agent1);
// }
[Test]
public void TestRezAttachmentsOnAvatarEntrance()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UUID spId = TestHelpers.ParseTail(0x1);
UUID attItemId = TestHelpers.ParseTail(0x2);
UUID attAssetId = TestHelpers.ParseTail(0x3);
AgentCircuitData acd = SceneHelpers.GenerateAgentData(spId);
acd.Appearance = new AvatarAppearance();
acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItemId, attAssetId);
ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd);
// Assert.That(presence.HasAttachments(), Is.True);
}
// I'm commenting this test because scene setup NEEDS InventoryService to
// be non-null