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* Added hacked support for 'anyone can move' and 'anyone can copy'.
* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar). * Also, beware that any objects created under the old permission scheme may react oddly. They may automatically allow anyone to modify them, (which you'll then have to un-set). * It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
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@@ -234,7 +234,7 @@ namespace OpenSim.Framework
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public delegate void GenericCall5(IClientAPI remoteClient, bool status);
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public delegate void GenericCall7(uint localID, string message);
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public delegate void GenericCall7(IClientAPI remoteClient, uint localID, string message);
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public delegate void UpdateShape(LLUUID agentID, uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);
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