* Added hacked support for 'anyone can move' and 'anyone can copy'.

* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar).
* Also, beware that any objects created under the old permission scheme may react oddly.  They may automatically allow anyone to modify them, (which you'll then have to un-set).  
* It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
This commit is contained in:
Teravus Ovares
2007-12-07 07:42:03 +00:00
parent 6abe37e71d
commit 57f666497b
6 changed files with 188 additions and 154 deletions

View File

@@ -234,7 +234,7 @@ namespace OpenSim.Framework
public delegate void GenericCall5(IClientAPI remoteClient, bool status);
public delegate void GenericCall7(uint localID, string message);
public delegate void GenericCall7(IClientAPI remoteClient, uint localID, string message);
public delegate void UpdateShape(LLUUID agentID, uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);