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* Added a try/catch handler around childdataupdates because the enumeration is prone to modification when logging on. These can be safely ignored because the data gets old fast and new ones get generated somewhat quickly.
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@@ -2678,6 +2678,7 @@ namespace OpenSim.Region.ClientStack
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break;
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case PacketType.ModifyLand:
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ModifyLandPacket modify = (ModifyLandPacket)Pack;
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//MainLog.Instance.Verbose("LAND", "LAND:" + modify.ToString());
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if (modify.ParcelData.Length > 0)
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{
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if (OnModifyTerrain != null)
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