refactor: move RezSingleAttachmentFromInventory() from SceneGraph to AttachmentsModule

This commit is contained in:
Justin Clark-Casey (justincc)
2010-03-12 22:48:49 +00:00
parent b9f5cd75bc
commit 582375509c
5 changed files with 60 additions and 58 deletions

View File

@@ -168,6 +168,52 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
return true;
}
public SceneObjectGroup RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
if (invAccess != null)
{
SceneObjectGroup objatt = invAccess.RezObject(remoteClient,
itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
false, false, remoteClient.AgentId, true);
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}",
// objatt.Name, remoteClient.Name, AttachmentPt);
if (objatt != null)
{
bool tainted = false;
if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
tainted = true;
AttachObject(
remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
//objatt.ScheduleGroupForFullUpdate();
if (tainted)
objatt.HasGroupChanged = true;
// Fire after attach, so we don't get messy perms dialogs
// 3 == AttachedRez
objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 3);
// Do this last so that event listeners have access to all the effects of the attachment
m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
}
else
{
m_log.WarnFormat(
"[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
itemID, remoteClient.Name, AttachmentPt);
}
return objatt;
}
return null;
}
public UUID SetAttachmentInventoryStatus(
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)