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refactor: move RezSingleAttachmentFromInventory() from SceneGraph to AttachmentsModule
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@@ -168,6 +168,52 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return true;
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}
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public SceneObjectGroup RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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{
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IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
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if (invAccess != null)
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{
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SceneObjectGroup objatt = invAccess.RezObject(remoteClient,
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itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
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false, false, remoteClient.AgentId, true);
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}",
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// objatt.Name, remoteClient.Name, AttachmentPt);
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if (objatt != null)
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{
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bool tainted = false;
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if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
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tainted = true;
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AttachObject(
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remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
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//objatt.ScheduleGroupForFullUpdate();
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if (tainted)
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objatt.HasGroupChanged = true;
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// Fire after attach, so we don't get messy perms dialogs
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// 3 == AttachedRez
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objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 3);
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// Do this last so that event listeners have access to all the effects of the attachment
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m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
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}
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else
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{
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m_log.WarnFormat(
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"[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
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itemID, remoteClient.Name, AttachmentPt);
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}
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return objatt;
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}
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return null;
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}
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public UUID SetAttachmentInventoryStatus(
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SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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