Add a way to put things at the front of the queue for any throttle group.

Adds a DoubleLocklessQueue and uses it for the outgoing buckets. Added
a flag value to the Throttle Type (again) because although it's hacky, it's
the best of a bad bunch to get the message through the UDP stack to where it's
needed.
This commit is contained in:
Melanie
2013-01-16 19:29:27 +01:00
parent 5c8cced0a1
commit 582cb89beb
5 changed files with 63 additions and 19 deletions

View File

@@ -803,6 +803,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Queue or Send
bool highPriority = false;
if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0)
{
category = (ThrottleOutPacketType)((int)category & 127);
highPriority = true;
}
OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null);
// If we were not provided a method for handling unacked, use the UDPServer default method
outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method);
@@ -811,7 +819,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// continue to display the deleted object until relog. Therefore, we need to always queue a kill object
// packet so that it isn't sent before a queued update packet.
bool requestQueue = type == PacketType.KillObject;
if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue))
if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority))
SendPacketFinal(outgoingPacket);
#endregion Queue or Send