Add EventManager.OnSceneObjectLoaded() for future use. This is fired immediately after a scene object is loaded from storage.

This commit is contained in:
Justin Clark-Casey (justincc)
2010-07-26 20:13:26 +01:00
parent afdbeba4e4
commit 586ae0f6a0
3 changed files with 46 additions and 9 deletions

View File

@@ -98,17 +98,19 @@ namespace OpenSim.Region.CoreModules.Media.Moap
public void RegionLoaded(Scene scene)
{
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
m_scene.EventManager.OnDeregisterCaps += OnDeregisterCaps;
m_scene.EventManager.OnSceneObjectLoaded += OnSceneObjectLoaded;
}
public void Close()
{
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
m_scene.EventManager.OnDeregisterCaps -= OnDeregisterCaps;
m_scene.EventManager.OnSceneObjectLoaded -= OnSceneObjectLoaded;
}
public void RegisterCaps(UUID agentID, Caps caps)
public void OnRegisterCaps(UUID agentID, Caps caps)
{
m_log.DebugFormat(
"[MOAP]: Registering ObjectMedia and ObjectMediaNavigate capabilities for agent {0}", agentID);
@@ -138,7 +140,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
}
}
public void DeregisterCaps(UUID agentID, Caps caps)
public void OnDeregisterCaps(UUID agentID, Caps caps)
{
lock (m_omCapUsers)
{
@@ -155,6 +157,11 @@ namespace OpenSim.Region.CoreModules.Media.Moap
}
}
public void OnSceneObjectLoaded(SceneObjectGroup sog)
{
m_log.DebugFormat("[MOAP]: OnSceneObjectLoaded fired for {0} {1}", sog.Name, sog.UUID);
}
public MediaEntry GetMediaEntry(SceneObjectPart part, int face)
{
MediaEntry me = null;