* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene

This commit is contained in:
Justin Clarke Casey
2008-05-14 21:09:41 +00:00
parent c565391a70
commit 587f6ab645
4 changed files with 13 additions and 20 deletions

View File

@@ -35,13 +35,15 @@ namespace OpenSim.Region.Environment.Scenes
{
[Serializable]
public abstract class EntityBase : ISerializable
{
protected Scene m_scene;
{
/// <summary>
/// The scene to which this entity belongs
/// </summary>
public Scene Scene
{
get { return m_scene; }
}
protected Scene m_scene;
protected LLUUID m_uuid;