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* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene
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@@ -35,13 +35,15 @@ namespace OpenSim.Region.Environment.Scenes
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{
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[Serializable]
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public abstract class EntityBase : ISerializable
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{
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protected Scene m_scene;
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{
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/// <summary>
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/// The scene to which this entity belongs
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/// </summary>
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public Scene Scene
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{
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get { return m_scene; }
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}
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protected Scene m_scene;
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protected LLUUID m_uuid;
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