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* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene
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@@ -785,15 +785,6 @@ namespace OpenSim.Region.Environment.Scenes
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part.ClearUndoState();
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public List<ScenePresence> GetScenePresences()
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{
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return m_scene.GetScenePresences();
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}
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public override void UpdateMovement()
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{
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lock (m_parts)
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@@ -933,7 +924,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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foreach (SceneObjectPart part in m_parts.Values)
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{
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List<ScenePresence> avatars = GetScenePresences();
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List<ScenePresence> avatars = Scene.GetScenePresences();
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for (int i = 0; i < avatars.Count; i++)
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{
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if (avatars[i].ParentID == LocalId)
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