* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene

This commit is contained in:
Justin Clarke Casey
2008-05-14 21:09:41 +00:00
parent c565391a70
commit 587f6ab645
4 changed files with 13 additions and 20 deletions

View File

@@ -785,15 +785,6 @@ namespace OpenSim.Region.Environment.Scenes
part.ClearUndoState();
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public List<ScenePresence> GetScenePresences()
{
return m_scene.GetScenePresences();
}
public override void UpdateMovement()
{
lock (m_parts)
@@ -933,7 +924,7 @@ namespace OpenSim.Region.Environment.Scenes
{
foreach (SceneObjectPart part in m_parts.Values)
{
List<ScenePresence> avatars = GetScenePresences();
List<ScenePresence> avatars = Scene.GetScenePresences();
for (int i = 0; i < avatars.Count; i++)
{
if (avatars[i].ParentID == LocalId)