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Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
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@@ -85,10 +85,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
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public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
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{
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List<ScenePresence> presenceList = m_scene.GetScenePresences();
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ScenePresence[] presenceList = m_scene.GetScenePresences();
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foreach (ScenePresence presence in presenceList)
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for (int i = 0; i < presenceList.Length; i++)
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{
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ScenePresence presence = presenceList[i];
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if (presence.Firstname == firstName && presence.Lastname == lastName)
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{
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presence.ControllingClient.SendAgentAlertMessage(message, modal);
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@@ -99,10 +101,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
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public void SendGeneralAlert(string message)
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{
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List<ScenePresence> presenceList = m_scene.GetScenePresences();
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ScenePresence[] presenceList = m_scene.GetScenePresences();
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foreach (ScenePresence presence in presenceList)
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for (int i = 0; i < presenceList.Length; i++)
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{
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ScenePresence presence = presenceList[i];
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if (!presence.IsChildAgent)
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presence.ControllingClient.SendAlertMessage(message);
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}
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@@ -150,10 +154,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
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public void SendNotificationToUsersInRegion(
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UUID fromAvatarID, string fromAvatarName, string message)
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{
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List<ScenePresence> presenceList = m_scene.GetScenePresences();
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ScenePresence[] presences = m_scene.GetScenePresences();
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foreach (ScenePresence presence in presenceList)
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for (int i = 0; i < presences.Length; i++)
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{
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ScenePresence presence = presences[i];
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if (!presence.IsChildAgent)
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presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
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}
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