Make it possible to reconnect pCampbots with the console command "connect [<n>]".

If no n is given then all available bots are connected
This commit is contained in:
Justin Clark-Casey (justincc)
2013-08-19 23:50:18 +01:00
parent ea3f024b8a
commit 589b1a2eaf
3 changed files with 155 additions and 80 deletions

View File

@@ -158,8 +158,6 @@ namespace pCampBot
behaviours.ForEach(b => b.Initialize(this));
Client = new GridClient();
Random = new Random(Environment.TickCount);// We do stuff randomly here
FirstName = firstName;
LastName = lastName;
@@ -170,6 +168,59 @@ namespace pCampBot
Manager = bm;
Behaviours = behaviours;
// Only calling for use as a template.
CreateLibOmvClient();
}
private void CreateLibOmvClient()
{
GridClient newClient = new GridClient();
if (Client != null)
{
newClient.Settings.LOGIN_SERVER = Client.Settings.LOGIN_SERVER;
newClient.Settings.ALWAYS_DECODE_OBJECTS = Client.Settings.ALWAYS_DECODE_OBJECTS;
newClient.Settings.AVATAR_TRACKING = Client.Settings.AVATAR_TRACKING;
newClient.Settings.OBJECT_TRACKING = Client.Settings.OBJECT_TRACKING;
newClient.Settings.SEND_AGENT_THROTTLE = Client.Settings.SEND_AGENT_THROTTLE;
newClient.Settings.SEND_AGENT_UPDATES = Client.Settings.SEND_AGENT_UPDATES;
newClient.Settings.SEND_PINGS = Client.Settings.SEND_PINGS;
newClient.Settings.STORE_LAND_PATCHES = Client.Settings.STORE_LAND_PATCHES;
newClient.Settings.USE_ASSET_CACHE = Client.Settings.USE_ASSET_CACHE;
newClient.Settings.MULTIPLE_SIMS = Client.Settings.MULTIPLE_SIMS;
newClient.Throttle.Asset = Client.Throttle.Asset;
newClient.Throttle.Land = Client.Throttle.Land;
newClient.Throttle.Task = Client.Throttle.Task;
newClient.Throttle.Texture = Client.Throttle.Texture;
newClient.Throttle.Wind = Client.Throttle.Wind;
newClient.Throttle.Total = Client.Throttle.Total;
}
else
{
newClient.Settings.LOGIN_SERVER = LoginUri;
newClient.Settings.ALWAYS_DECODE_OBJECTS = false;
newClient.Settings.AVATAR_TRACKING = false;
newClient.Settings.OBJECT_TRACKING = false;
newClient.Settings.SEND_AGENT_THROTTLE = true;
newClient.Settings.SEND_PINGS = true;
newClient.Settings.STORE_LAND_PATCHES = false;
newClient.Settings.USE_ASSET_CACHE = false;
newClient.Settings.MULTIPLE_SIMS = true;
newClient.Throttle.Asset = 100000;
newClient.Throttle.Land = 100000;
newClient.Throttle.Task = 100000;
newClient.Throttle.Texture = 100000;
newClient.Throttle.Wind = 100000;
newClient.Throttle.Total = 400000;
}
newClient.Network.LoginProgress += this.Network_LoginProgress;
newClient.Network.SimConnected += this.Network_SimConnected;
newClient.Network.Disconnected += this.Network_OnDisconnected;
newClient.Objects.ObjectUpdate += Objects_NewPrim;
Client = newClient;
}
//We do our actions here. This is where one would
@@ -192,7 +243,7 @@ namespace pCampBot
/// <summary>
/// Tells LibSecondLife to logout and disconnect. Raises the disconnect events once it finishes.
/// </summary>
public void shutdown()
public void Disconnect()
{
ConnectionState = ConnectionState.Disconnecting;
@@ -202,34 +253,27 @@ namespace pCampBot
Client.Network.Logout();
}
public void Connect()
{
Thread connectThread = new Thread(ConnectInternal);
connectThread.Name = Name;
connectThread.IsBackground = true;
connectThread.Start();
}
/// <summary>
/// This is the bot startup loop.
/// </summary>
public void startup()
private void ConnectInternal()
{
Client.Settings.LOGIN_SERVER = LoginUri;
Client.Settings.ALWAYS_DECODE_OBJECTS = false;
Client.Settings.AVATAR_TRACKING = false;
Client.Settings.OBJECT_TRACKING = false;
Client.Settings.SEND_AGENT_THROTTLE = true;
Client.Settings.SEND_AGENT_UPDATES = false;
Client.Settings.SEND_PINGS = true;
Client.Settings.STORE_LAND_PATCHES = false;
Client.Settings.USE_ASSET_CACHE = false;
Client.Settings.MULTIPLE_SIMS = true;
Client.Throttle.Asset = 100000;
Client.Throttle.Land = 100000;
Client.Throttle.Task = 100000;
Client.Throttle.Texture = 100000;
Client.Throttle.Wind = 100000;
Client.Throttle.Total = 400000;
Client.Network.LoginProgress += this.Network_LoginProgress;
Client.Network.SimConnected += this.Network_SimConnected;
Client.Network.Disconnected += this.Network_OnDisconnected;
Client.Objects.ObjectUpdate += Objects_NewPrim;
ConnectionState = ConnectionState.Connecting;
// Current create a new client on each connect. libomv doesn't seem to process new sim
// information (e.g. EstablishAgentCommunication events) if connecting after a disceonnect with the same
// client
CreateLibOmvClient();
if (Client.Network.Login(FirstName, LastName, Password, "pCampBot", StartLocation, "Your name"))
{
ConnectionState = ConnectionState.Connected;
@@ -474,6 +518,8 @@ namespace pCampBot
// || args.Reason == NetworkManager.DisconnectType.NetworkTimeout)
// && OnDisconnected != null)
if (
(args.Reason == NetworkManager.DisconnectType.ClientInitiated
|| args.Reason == NetworkManager.DisconnectType.ServerInitiated