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https://github.com/opensim/opensim.git
synced 2026-08-13 05:05:43 +08:00
Make it possible to reconnect pCampbots with the console command "connect [<n>]".
If no n is given then all available bots are connected
This commit is contained in:
@@ -181,6 +181,12 @@ namespace pCampBot
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m_console.Commands.AddCommand(
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"bot", false, "quit", "quit", "Shutdown bots and exit", HandleShutdown);
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m_console.Commands.AddCommand(
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"bot", false, "connect", "connect [<n>]", "Connect bots",
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"If an <n> is given, then the first <n> disconnected bots by postfix number are connected.\n"
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+ "If no <n> is given, then all currently disconnected bots are connected.",
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HandleConnect);
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m_console.Commands.AddCommand(
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"bot", false, "disconnect", "disconnect [<n>]", "Disconnect bots",
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"Disconnecting bots will interupt any bot connection process, including connection on startup.\n"
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@@ -206,7 +212,7 @@ namespace pCampBot
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/// </summary>
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/// <param name="botcount">How many bots to start up</param>
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/// <param name="cs">The configuration for the bots to use</param>
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public void dobotStartup(int botcount, IConfig startupConfig)
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public void CreateBots(int botcount, IConfig startupConfig)
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{
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m_firstName = startupConfig.GetString("firstname");
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m_lastNameStem = startupConfig.GetString("lastname");
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@@ -220,39 +226,55 @@ namespace pCampBot
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Array.ForEach<string>(
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startupConfig.GetString("behaviours", "p").Split(new char[] { ',' }), b => m_behaviourSwitches.Add(b));
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ConnectBots(
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botcount, m_firstName, m_lastNameStem, m_password, m_loginUri, m_startUri, m_fromBotNumber, m_wearSetting, m_behaviourSwitches);
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for (int i = 0; i < botcount; i++)
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{
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lock (m_bots)
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{
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string lastName = string.Format("{0}_{1}", m_lastNameStem, i + m_fromBotNumber);
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// We must give each bot its own list of instantiated behaviours since they store state.
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List<IBehaviour> behaviours = new List<IBehaviour>();
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// Hard-coded for now
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if (m_behaviourSwitches.Contains("c"))
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behaviours.Add(new CrossBehaviour());
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if (m_behaviourSwitches.Contains("g"))
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behaviours.Add(new GrabbingBehaviour());
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if (m_behaviourSwitches.Contains("n"))
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behaviours.Add(new NoneBehaviour());
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if (m_behaviourSwitches.Contains("p"))
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behaviours.Add(new PhysicsBehaviour());
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if (m_behaviourSwitches.Contains("t"))
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behaviours.Add(new TeleportBehaviour());
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CreateBot(this, behaviours, m_firstName, lastName, m_password, m_loginUri, m_startUri, m_wearSetting);
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}
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}
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}
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private bool ConnectBots(
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int botcount, string firstName, string lastNameStem, string password, string loginUri, string startUri, int fromBotNumber, string wearSetting,
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HashSet<string> behaviourSwitches)
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public void ConnectBots(int botcount)
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{
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ConnectingBots = true;
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Thread startBotThread
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= new Thread(
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o => ConnectBotsInternal(
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botcount, firstName, lastNameStem, password, loginUri, startUri, fromBotNumber, wearSetting,
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behaviourSwitches));
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Thread connectBotThread = new Thread(o => ConnectBotsInternal(botcount));
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startBotThread.Name = "Bots connection thread";
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startBotThread.Start();
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return true;
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connectBotThread.Name = "Bots connection thread";
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connectBotThread.Start();
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}
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private void ConnectBotsInternal(
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int botcount, string firstName, string lastNameStem, string password, string loginUri, string startUri, int fromBotNumber, string wearSetting,
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HashSet<string> behaviourSwitches)
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private void ConnectBotsInternal(int botcount)
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{
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MainConsole.Instance.OutputFormat(
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"[BOT MANAGER]: Starting {0} bots connecting to {1}, location {2}, named {3} {4}_<n>",
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botcount,
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loginUri,
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startUri,
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firstName,
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lastNameStem);
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m_loginUri,
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m_startUri,
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m_firstName,
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m_lastNameStem);
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MainConsole.Instance.OutputFormat("[BOT MANAGER]: Delay between logins is {0}ms", LoginDelay);
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MainConsole.Instance.OutputFormat("[BOT MANAGER]: BotsSendAgentUpdates is {0}", InitBotSendAgentUpdates);
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@@ -269,28 +291,7 @@ namespace pCampBot
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break;
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}
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string lastName = string.Format("{0}_{1}", lastNameStem, i + fromBotNumber);
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// We must give each bot its own list of instantiated behaviours since they store state.
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List<IBehaviour> behaviours = new List<IBehaviour>();
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// Hard-coded for now
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if (behaviourSwitches.Contains("c"))
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behaviours.Add(new CrossBehaviour());
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if (behaviourSwitches.Contains("g"))
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behaviours.Add(new GrabbingBehaviour());
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if (behaviourSwitches.Contains("n"))
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behaviours.Add(new NoneBehaviour());
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if (behaviourSwitches.Contains("p"))
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behaviours.Add(new PhysicsBehaviour());
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if (behaviourSwitches.Contains("t"))
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behaviours.Add(new TeleportBehaviour());
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StartBot(this, behaviours, firstName, lastName, password, loginUri, startUri, wearSetting);
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m_bots[i].Connect();
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}
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// Stagger logins
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@@ -360,7 +361,7 @@ namespace pCampBot
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// }
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/// <summary>
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/// This starts up the bot and stores the thread for the bot in the thread array
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/// This creates a bot but does not start it.
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/// </summary>
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/// <param name="bm"></param>
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/// <param name="behaviours">Behaviours for this bot to perform.</param>
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@@ -370,12 +371,12 @@ namespace pCampBot
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/// <param name="loginUri">Login URI</param>
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/// <param name="startLocation">Location to start the bot. Can be "last", "home" or a specific sim name.</param>
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/// <param name="wearSetting"></param>
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public void StartBot(
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public void CreateBot(
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BotManager bm, List<IBehaviour> behaviours,
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string firstName, string lastName, string password, string loginUri, string startLocation, string wearSetting)
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{
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MainConsole.Instance.OutputFormat(
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"[BOT MANAGER]: Starting bot {0} {1}, behaviours are {2}",
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"[BOT MANAGER]: Creating bot {0} {1}, behaviours are {2}",
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firstName, lastName, string.Join(",", behaviours.ConvertAll<string>(b => b.Name).ToArray()));
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Bot pb = new Bot(bm, behaviours, firstName, lastName, password, startLocation, loginUri);
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@@ -387,12 +388,6 @@ namespace pCampBot
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pb.OnDisconnected += handlebotEvent;
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m_bots.Add(pb);
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Thread pbThread = new Thread(pb.startup);
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pbThread.Name = pb.Name;
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pbThread.IsBackground = true;
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pbThread.Start();
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}
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/// <summary>
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@@ -427,6 +422,37 @@ namespace pCampBot
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return new LocalConsole("pCampbot");
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}
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private void HandleConnect(string module, string[] cmd)
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{
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if (ConnectingBots)
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{
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MainConsole.Instance.Output("Still connecting bots. Please wait for previous process to complete.");
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return;
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}
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lock (m_bots)
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{
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int botsToConnect;
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int disconnectedBots = m_bots.Count(b => b.ConnectionState == ConnectionState.Disconnected);
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if (cmd.Length == 1)
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{
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botsToConnect = disconnectedBots;
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}
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else
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{
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if (!ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, cmd[1], out botsToConnect))
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return;
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botsToConnect = Math.Min(botsToConnect, disconnectedBots);
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}
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MainConsole.Instance.OutputFormat("Connecting {0} bots", botsToConnect);
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ConnectBots(botsToConnect);
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}
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}
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private void HandleDisconnect(string module, string[] cmd)
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{
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lock (m_bots)
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@@ -461,10 +487,12 @@ namespace pCampBot
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if (thisBot.ConnectionState == ConnectionState.Connected)
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{
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Util.FireAndForget(o => thisBot.shutdown());
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Util.FireAndForget(o => thisBot.Disconnect());
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disconnectedBots++;
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}
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}
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DisconnectingBots = false;
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}
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}
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