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Merge branch 'master' into careminster-presence-refactor
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@@ -29,7 +29,7 @@ using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Xml;
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using System.Xml.Serialization;
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@@ -1564,7 +1564,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// must be handled by the caller.
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///
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/// <param name="silent">If true then deletion is not broadcast to clients</param>
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public void DeleteGroup(bool silent)
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public void DeleteGroupFromScene(bool silent)
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{
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// We need to keep track of this state in case this group is still queued for backup.
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m_isDeleted = true;
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@@ -1572,28 +1572,25 @@ namespace OpenSim.Region.Framework.Scenes
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DetachFromBackup();
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lockPartsForRead(true);
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List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values);
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List<SceneObjectPart> parts = new List<SceneObjectPart>(m_parts.Values);
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lockPartsForRead(false);
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foreach (SceneObjectPart part in values)
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foreach (SceneObjectPart part in parts)
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{
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// part.Inventory.RemoveScriptInstances();
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Scene.ForEachScenePresence(delegate (ScenePresence sp)
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Scene.ForEachScenePresence(delegate (ScenePresence avatar)
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{
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if (sp.ParentID == LocalId)
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if (avatar.ParentID == LocalId)
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{
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sp.StandUp();
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avatar.StandUp();
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}
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if (!silent)
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{
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part.UpdateFlag = 0;
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if (part == m_rootPart)
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sp.ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
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avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
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}
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});
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}
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