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Merge branch 'avination' into ubitwork
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@@ -197,6 +197,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
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presence.Velocity.Z);
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Type = 0x01; // Avatar
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if (presence.PresenceType == PresenceType.Npc)
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Type = 0x20;
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if (presence.Velocity != Vector3.Zero)
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Type |= 0x02; // Active
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