fix compile putting back useless things until they are fully removed

This commit is contained in:
UbitUmarov
2018-12-06 19:04:51 +00:00
parent 66f46c6846
commit 58b68aa5e9

View File

@@ -130,7 +130,6 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
RequestAssetMethod = m;
SetTerrain(terrain);
SetWaterLevel(waterHeight);
}
public virtual void TriggerPhysicsBasedRestart()
@@ -310,8 +309,6 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
/// </returns>
public virtual Dictionary<string, float> GetStats() { return null; }
public abstract void GetResults();
public abstract void SetTerrain(float[] heightMap);
public abstract void SetWaterLevel(float baseheight);
@@ -322,8 +319,6 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
public abstract Dictionary<uint, float> GetTopColliders();
public abstract bool IsThreaded { get; }
/// <summary>
/// True if the physics plugin supports raycasting against the physics scene
/// </summary>
@@ -409,5 +404,8 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
// A NOP if the extension thing is not implemented by the physics engine
return null;
}
public virtual void GetResults() { }
public virtual bool IsThreaded { get {return false;} }
}
}