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Fixed permissions bug related to friends in PermissionsModule. Added FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
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@@ -42,6 +42,11 @@ namespace OpenSim.Data.Null
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{
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}
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public FriendsData[] GetFriends(UUID principalID)
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{
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return GetFriends(principalID.ToString());
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}
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/// <summary>
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/// Tries to implement the Get [] semantics, but it cuts corners.
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/// Specifically, it gets all friendships even if they weren't accepted yet.
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@@ -49,7 +54,7 @@ namespace OpenSim.Data.Null
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/// <param name="fields"></param>
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/// <param name="values"></param>
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/// <returns></returns>
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public FriendsData[] GetFriends(UUID userID)
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public FriendsData[] GetFriends(string userID)
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{
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List<FriendsData> lst = m_Data.FindAll(delegate (FriendsData fdata)
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{
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