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https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
Fixed permissions bug related to friends in PermissionsModule. Added FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
This commit is contained in:
@@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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}
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private static readonly FriendInfo[] EMPTY_FRIENDS = new FriendInfo[0];
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protected static readonly FriendInfo[] EMPTY_FRIENDS = new FriendInfo[0];
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected List<Scene> m_Scenes = new List<Scene>();
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@@ -187,6 +187,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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if (!m_Enabled)
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return;
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m_log.DebugFormat("[FRIENDS MODULE]: AddRegion on {0}", Name);
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m_Scenes.Add(scene);
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scene.RegisterModuleInterface<IFriendsModule>(this);
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@@ -221,13 +222,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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#endregion
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public uint GetFriendPerms(UUID principalID, UUID friendID)
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public virtual uint GetFriendPerms(UUID principalID, UUID friendID)
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{
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FriendInfo[] friends = GetFriends(principalID);
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foreach (FriendInfo fi in friends)
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FriendInfo finfo = GetFriend(friends, friendID);
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if (finfo != null)
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{
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if (fi.Friend == friendID.ToString())
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return (uint)fi.TheirFlags;
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return (uint)finfo.TheirFlags;
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}
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return 0;
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@@ -241,14 +242,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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client.OnTerminateFriendship += OnTerminateFriendship;
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client.OnGrantUserRights += OnGrantUserRights;
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Util.FireAndForget(delegate { FetchFriendslist(client.AgentId); });
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Util.FireAndForget(delegate { FetchFriendslist(client); });
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}
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/// Fetch the friends list or increment the refcount for the existing
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/// friends list
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/// Returns true if the list was fetched, false if it wasn't
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protected virtual bool FetchFriendslist(UUID agentID)
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protected virtual bool FetchFriendslist(IClientAPI client)
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{
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UUID agentID = client.AgentId;
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lock (m_Friends)
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{
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UserFriendData friendsData;
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@@ -261,7 +263,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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friendsData = new UserFriendData();
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friendsData.PrincipalID = agentID;
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friendsData.Friends = FriendsService.GetFriends(agentID);
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friendsData.Friends = GetFriendsFromService(client);
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friendsData.Refcount = 1;
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m_Friends[agentID] = friendsData;
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@@ -270,6 +272,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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}
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protected virtual FriendInfo[] GetFriendsFromService(IClientAPI client)
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{
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return FriendsService.GetFriends(client.AgentId);
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}
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private void OnClientClosed(UUID agentID, Scene scene)
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{
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ScenePresence sp = scene.GetScenePresence(agentID);
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@@ -293,8 +300,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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private void OnMakeRootAgent(ScenePresence sp)
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{
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UUID agentID = sp.ControllingClient.AgentId;
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UpdateFriendsCache(agentID);
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UpdateFriendsCache(sp.ControllingClient);
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}
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private void OnClientLogin(IClientAPI client)
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@@ -309,7 +315,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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m_NeedsListOfFriends.Add(agentID);
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}
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public void SendFriendsOnlineIfNeeded(IClientAPI client)
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public virtual bool SendFriendsOnlineIfNeeded(IClientAPI client)
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{
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UUID agentID = client.AgentId;
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@@ -317,7 +323,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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lock (m_NeedsListOfFriends)
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{
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if (!m_NeedsListOfFriends.Remove(agentID))
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return;
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return false;
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}
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// Send the friends online
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@@ -366,6 +372,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// Finally
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LocalFriendshipOffered(agentID, im);
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}
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return true;
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}
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protected virtual string FriendshipMessage(string friendID)
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@@ -579,7 +587,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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StoreFriendships(agentID, friendID);
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// Update the local cache
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UpdateFriendsCache(agentID);
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UpdateFriendsCache(client);
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//
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// Notify the friend
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@@ -647,7 +655,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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DeleteFriendship(agentID, exfriendID);
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// Update local cache
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UpdateFriendsCache(agentID);
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UpdateFriendsCache(client);
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client.SendTerminateFriend(exfriendID);
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@@ -679,23 +687,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights)
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{
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m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target);
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FriendInfo[] friends = GetFriends(remoteClient.AgentId);
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if (friends.Length == 0)
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return;
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m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target);
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// Let's find the friend in this user's friend list
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FriendInfo friend = null;
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foreach (FriendInfo fi in friends)
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{
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if (fi.Friend == target.ToString())
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friend = fi;
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m_log.DebugFormat("[XXX]: agent {0} has no friends", requester);
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return;
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}
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// Let's find the friend in this user's friend list
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FriendInfo friend = GetFriend(friends, target);
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if (friend != null) // Found it
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{
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// Store it on the DB
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FriendsService.StoreFriend(requester.ToString(), target.ToString(), rights);
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if (!SimpleStore(requester, target, rights))
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{
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remoteClient.SendAlertMessage("Unable to grant rights.");
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return;
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}
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// Store it in the local cache
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int myFlags = friend.MyFlags;
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@@ -725,6 +736,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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}
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}
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else
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m_log.DebugFormat("[FRIENDS MODULE]: friend {0} not found for {1}", target, requester);
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}
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protected virtual bool SimpleStore(UUID agentID, UUID friendID, int rights)
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{
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FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), rights);
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return true;
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}
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protected virtual FriendInfo GetFriend(FriendInfo[] friends, UUID friendID)
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{
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foreach (FriendInfo fi in friends)
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{
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if (fi.Friend == friendID.ToString())
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return fi;
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}
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return null;
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}
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#region Local
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@@ -753,7 +782,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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friendClient.SendInstantMessage(im);
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// Update the local cache
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UpdateFriendsCache(friendID);
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UpdateFriendsCache(friendClient);
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// we're done
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return true;
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@@ -786,7 +815,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// the friend in this sim as root agent
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friendClient.SendTerminateFriend(exfriendID);
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// update local cache
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UpdateFriendsCache(exfriendID);
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UpdateFriendsCache(friendClient);
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// we're done
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return true;
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}
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@@ -816,15 +845,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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// Update local cache
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lock (m_Friends)
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{
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FriendInfo[] friends = GetFriends(friendID);
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foreach (FriendInfo finfo in friends)
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{
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if (finfo.Friend == userID.ToString())
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finfo.TheirFlags = rights;
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}
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}
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UpdateLocalCache(userID, friendID, rights);
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return true;
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}
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@@ -866,13 +887,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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return EMPTY_FRIENDS;
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}
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private void UpdateFriendsCache(UUID agentID)
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private void UpdateFriendsCache(IClientAPI client)
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{
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UUID agentID = client.AgentId;
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lock (m_Friends)
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{
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UserFriendData friendsData;
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if (m_Friends.TryGetValue(agentID, out friendsData))
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friendsData.Friends = FriendsService.GetFriends(agentID);
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friendsData.Friends = GetFriendsFromService(client);
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}
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}
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protected void UpdateLocalCache(UUID userID, UUID friendID, int rights)
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{
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// Update local cache
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lock (m_Friends)
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{
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FriendInfo[] friends = GetFriends(friendID);
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FriendInfo finfo = GetFriend(friends, userID);
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finfo.TheirFlags = rights;
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}
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}
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}
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@@ -58,129 +58,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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#endregion
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//public void SendFriendsOnlineIfNeeded(IClientAPI client)
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//{
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// UUID agentID = client.AgentId;
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// // Check if the online friends list is needed
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// lock (m_NeedsListOfFriends)
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// {
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// if (!m_NeedsListOfFriends.Remove(agentID))
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// return;
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// }
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// // Send the friends online
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// List<UUID> online = GetOnlineFriends(agentID);
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// if (online.Count > 0)
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// {
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// m_log.DebugFormat("[FRIENDS MODULE]: User {0} in region {1} has {2} friends online", client.AgentId, client.Scene.RegionInfo.RegionName, online.Count);
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// client.SendAgentOnline(online.ToArray());
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// }
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// // Send outstanding friendship offers
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// List<string> outstanding = new List<string>();
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// FriendInfo[] friends = GetFriends(agentID);
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// foreach (FriendInfo fi in friends)
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// {
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// if (fi.TheirFlags == -1)
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// outstanding.Add(fi.Friend);
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// }
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// GridInstantMessage im = new GridInstantMessage(client.Scene, UUID.Zero, String.Empty, agentID, (byte)InstantMessageDialog.FriendshipOffered,
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// "Will you be my friend?", true, Vector3.Zero);
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// foreach (string fid in outstanding)
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// {
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// UUID fromAgentID;
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// if (!UUID.TryParse(fid, out fromAgentID))
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// continue;
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// UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, fromAgentID);
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// PresenceInfo presence = null;
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// PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
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// if (presences != null && presences.Length > 0)
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// presence = presences[0];
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// if (presence != null)
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// im.offline = 0;
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// im.fromAgentID = fromAgentID.Guid;
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// im.fromAgentName = account.FirstName + " " + account.LastName;
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// im.offline = (byte)((presence == null) ? 1 : 0);
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// im.imSessionID = im.fromAgentID;
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// // Finally
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// LocalFriendshipOffered(agentID, im);
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// }
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//}
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//List<UUID> GetOnlineFriends(UUID userID)
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//{
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// List<string> friendList = new List<string>();
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// List<UUID> online = new List<UUID>();
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// FriendInfo[] friends = GetFriends(userID);
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// foreach (FriendInfo fi in friends)
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// {
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// if (((fi.TheirFlags & 1) != 0) && (fi.TheirFlags != -1))
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// friendList.Add(fi.Friend);
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// }
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// if (friendList.Count > 0)
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// {
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// PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray());
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// foreach (PresenceInfo pi in presence)
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// {
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// UUID presenceID;
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// if (UUID.TryParse(pi.UserID, out presenceID))
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// online.Add(presenceID);
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// }
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// }
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// return online;
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//}
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//private void StatusNotify(FriendInfo friend, UUID userID, bool online)
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//{
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// UUID friendID;
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// if (UUID.TryParse(friend.Friend, out friendID))
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// {
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// // Try local
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// if (LocalStatusNotification(userID, friendID, online))
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// return;
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// // The friend is not here [as root]. Let's forward.
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// PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
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// if (friendSessions != null && friendSessions.Length > 0)
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// {
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// PresenceInfo friendSession = null;
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// foreach (PresenceInfo pinfo in friendSessions)
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// if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad
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// {
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// friendSession = pinfo;
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// break;
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// }
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// if (friendSession != null)
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// {
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// GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
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// //m_log.DebugFormat("[FRIENDS]: Remote Notify to region {0}", region.RegionName);
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// m_FriendsSimConnector.StatusNotify(region, userID, friendID, online);
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// }
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// }
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// // Friend is not online. Ignore.
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// }
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// else
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// {
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// m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friend.Friend);
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// }
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//}
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protected override bool FetchFriendslist(UUID agentID)
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protected override bool FetchFriendslist(IClientAPI client)
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{
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if (base.FetchFriendslist(agentID))
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if (base.FetchFriendslist(client))
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{
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UUID agentID = client.AgentId;
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// We need to preload the user management cache with the names
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// of foreign friends, just like we do with SOPs' creators
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foreach (FriendInfo finfo in m_Friends[agentID].Friends)
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@@ -204,6 +86,39 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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return false;
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}
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public override bool SendFriendsOnlineIfNeeded(IClientAPI client)
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{
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if (base.SendFriendsOnlineIfNeeded(client))
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{
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, client.AgentId);
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if (account == null) // foreign
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{
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FriendInfo[] friends = GetFriends(client.AgentId);
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foreach (FriendInfo f in friends)
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{
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client.SendChangeUserRights(new UUID(f.Friend), client.AgentId, f.TheirFlags);
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}
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}
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}
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return false;
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}
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protected override FriendInfo[] GetFriendsFromService(IClientAPI client)
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{
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UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, client.AgentId);
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if (account1 != null)
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return base.GetFriendsFromService(client);
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// Foreigner
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AgentCircuitData agentClientCircuit = ((Scene)(client.Scene)).AuthenticateHandler.GetAgentCircuitData(client.CircuitCode);
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string agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
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FriendInfo[] finfos = FriendsService.GetFriends(agentUUI);
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m_log.DebugFormat("[HGFRIENDS MODULE]: Fetched {0} local friends for visitor {1}", finfos.Length, agentUUI);
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return finfos;
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}
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protected override bool GetAgentInfo(UUID scopeID, string fid, out UUID agentID, out string first, out string last)
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{
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first = "Unknown"; last = "User";
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@@ -249,6 +164,45 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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return "Please confirm this friendship you made while you were away.";
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}
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protected override bool SimpleStore(UUID agentID, UUID friendID, int rights)
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{
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UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID);
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UserAccount account2 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friendID);
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// Are they both local users?
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if (account1 != null && account2 != null)
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{
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// local grid users
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return base.SimpleStore(agentID, friendID, rights);
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}
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if (account1 != null)
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{
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FriendInfo[] finfos = GetFriends(agentID);
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if (finfos.Length > 0)
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{
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FriendInfo finfo = GetFriend(finfos, friendID);
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FriendsService.StoreFriend(agentID.ToString(), finfo.Friend, rights);
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return true;
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}
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}
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if (account2 != null)
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{
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IClientAPI client = LocateClientObject(agentID);
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if (client != null)
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{
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AgentCircuitData acircuit = m_Scenes[0].AuthenticateHandler.GetAgentCircuitData(client.CircuitCode);
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if (acircuit != null)
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{
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FriendsService.StoreFriend(Util.ProduceUserUniversalIdentifier(acircuit), friendID.ToString(), rights);
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return true;
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}
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}
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}
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return false;
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}
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protected override void StoreBackwards(UUID friendID, UUID agentID)
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{
|
||||
UserAccount account1 = UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, agentID);
|
||||
@@ -366,6 +320,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
// my brain hurts now
|
||||
}
|
||||
|
||||
protected override FriendInfo GetFriend(FriendInfo[] friends, UUID friendID)
|
||||
{
|
||||
foreach (FriendInfo fi in friends)
|
||||
{
|
||||
if (fi.Friend.StartsWith(friendID.ToString()))
|
||||
return fi;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
protected override void DeleteFriendship(UUID agentID, UUID exfriendID)
|
||||
{
|
||||
base.DeleteFriendship(agentID, exfriendID);
|
||||
@@ -374,7 +338,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
FriendInfo[] friends = GetFriends(agentID);
|
||||
foreach (FriendInfo finfo in friends)
|
||||
{
|
||||
if (finfo.Friend != exfriendID.ToString() && finfo.Friend.EndsWith(exfriendID.ToString()))
|
||||
if (finfo.Friend != exfriendID.ToString() && finfo.Friend.StartsWith(exfriendID.ToString()))
|
||||
{
|
||||
FriendsService.Delete(agentID, exfriendID.ToString());
|
||||
// TODO: delete the friendship on the other side
|
||||
@@ -383,56 +347,5 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
}
|
||||
}
|
||||
|
||||
//private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights)
|
||||
//{
|
||||
// FriendInfo[] friends = GetFriends(remoteClient.AgentId);
|
||||
// if (friends.Length == 0)
|
||||
// return;
|
||||
|
||||
// m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target);
|
||||
// // Let's find the friend in this user's friend list
|
||||
// FriendInfo friend = null;
|
||||
// foreach (FriendInfo fi in friends)
|
||||
// {
|
||||
// if (fi.Friend == target.ToString())
|
||||
// friend = fi;
|
||||
// }
|
||||
|
||||
// if (friend != null) // Found it
|
||||
// {
|
||||
// // Store it on the DB
|
||||
// FriendsService.StoreFriend(requester, target.ToString(), rights);
|
||||
|
||||
// // Store it in the local cache
|
||||
// int myFlags = friend.MyFlags;
|
||||
// friend.MyFlags = rights;
|
||||
|
||||
// // Always send this back to the original client
|
||||
// remoteClient.SendChangeUserRights(requester, target, rights);
|
||||
|
||||
// //
|
||||
// // Notify the friend
|
||||
// //
|
||||
|
||||
// // Try local
|
||||
// if (LocalGrantRights(requester, target, myFlags, rights))
|
||||
// return;
|
||||
|
||||
// PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { target.ToString() });
|
||||
// if (friendSessions != null && friendSessions.Length > 0)
|
||||
// {
|
||||
// PresenceInfo friendSession = friendSessions[0];
|
||||
// if (friendSession != null)
|
||||
// {
|
||||
// GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||
// // TODO: You might want to send the delta to save the lookup
|
||||
// // on the other end!!
|
||||
// m_FriendsSimConnector.GrantRights(region, requester, target, myFlags, rights);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -548,18 +548,18 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
|
||||
// libomv will moan about PrimFlags.ObjectYouOfficer being
|
||||
// deprecated
|
||||
#pragma warning disable 0612
|
||||
#pragma warning disable 0612
|
||||
objflags &= (uint)
|
||||
~(PrimFlags.ObjectCopy | // Tells client you can copy the object
|
||||
PrimFlags.ObjectModify | // tells client you can modify the object
|
||||
PrimFlags.ObjectMove | // tells client that you can move the object (only, no mod)
|
||||
PrimFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it
|
||||
PrimFlags.ObjectYouOwner | // Tells client that you're the owner of the object
|
||||
PrimFlags.ObjectAnyOwner | // Tells client that someone owns the object
|
||||
PrimFlags.ObjectOwnerModify | // Tells client that you're the owner of the object
|
||||
PrimFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set
|
||||
PrimFlags.ObjectModify | // tells client you can modify the object
|
||||
PrimFlags.ObjectMove | // tells client that you can move the object (only, no mod)
|
||||
PrimFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it
|
||||
PrimFlags.ObjectYouOwner | // Tells client that you're the owner of the object
|
||||
PrimFlags.ObjectAnyOwner | // Tells client that someone owns the object
|
||||
PrimFlags.ObjectOwnerModify | // Tells client that you're the owner of the object
|
||||
PrimFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set
|
||||
);
|
||||
#pragma warning restore 0612
|
||||
#pragma warning restore 0612
|
||||
|
||||
// Creating the three ObjectFlags options for this method to choose from.
|
||||
// Customize the OwnerMask
|
||||
@@ -576,22 +576,27 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
|
||||
if (m_bypassPermissions)
|
||||
return objectOwnerMask;
|
||||
|
||||
|
||||
// Object owners should be able to edit their own content
|
||||
if (user == objectOwner)
|
||||
return objectOwnerMask;
|
||||
|
||||
if (IsFriendWithPerms(user, objectOwner))
|
||||
return objectOwnerMask;
|
||||
|
||||
if (IsFriendWithPerms(user, objectOwner))
|
||||
{
|
||||
return objectOwnerMask;
|
||||
}
|
||||
// Estate users should be able to edit anything in the sim if RegionOwnerIsGod is set
|
||||
if (m_RegionOwnerIsGod && IsEstateManager(user) && !IsAdministrator(objectOwner))
|
||||
{
|
||||
return objectOwnerMask;
|
||||
}
|
||||
|
||||
// Admin should be able to edit anything in the sim (including admin objects)
|
||||
if (IsAdministrator(user))
|
||||
{
|
||||
return objectOwnerMask;
|
||||
|
||||
}
|
||||
|
||||
// Users should be able to edit what is over their land.
|
||||
Vector3 taskPos = task.AbsolutePosition;
|
||||
ILandObject parcel = m_scene.LandChannel.GetLandObject(taskPos.X, taskPos.Y);
|
||||
@@ -599,13 +604,15 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
{
|
||||
// Admin objects should not be editable by the above
|
||||
if (!IsAdministrator(objectOwner))
|
||||
{
|
||||
return objectOwnerMask;
|
||||
}
|
||||
}
|
||||
|
||||
// Group permissions
|
||||
if ((task.GroupID != UUID.Zero) && IsGroupMember(task.GroupID, user, 0))
|
||||
return objectGroupMask | objectEveryoneMask;
|
||||
|
||||
|
||||
return objectEveryoneMask;
|
||||
}
|
||||
|
||||
@@ -673,7 +680,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
//
|
||||
// Nobody but the object owner can set permissions on an object
|
||||
//
|
||||
|
||||
if (locked && (!IsAdministrator(currentUser)) && denyOnLocked)
|
||||
{
|
||||
return false;
|
||||
@@ -704,6 +710,11 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
// Return immediately, so that the administrator can shares group objects
|
||||
return true;
|
||||
}
|
||||
|
||||
// Friends with benefits should be able to edit the objects too
|
||||
if (IsFriendWithPerms(currentUser, objectOwner))
|
||||
// Return immediately, so that the administrator can share objects with friends
|
||||
return true;
|
||||
|
||||
// Users should be able to edit what is over their land.
|
||||
ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y);
|
||||
|
||||
Reference in New Issue
Block a user