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added some os helper functions for the texture drawing module. see http://opensimulator.org/wiki/OSSL_TextureDrawing for function prototypes and example script. Will expand that page later.
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@@ -1902,6 +1902,66 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_LSL_Functions.osSetPrimFloatOnWater(floatYN);
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}
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//Texture Draw functions
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public string osMovePen(string drawList, int x, int y)
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{
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return m_LSL_Functions.osMovePen(drawList, x, y);
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}
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public string osDrawLine(string drawList, int startX, int startY, int endX, int endY)
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{
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return m_LSL_Functions.osDrawLine(drawList, startX, startY, endX, endY);
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}
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public string osDrawLine(string drawList, int endX, int endY)
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{
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return m_LSL_Functions.osDrawLine(drawList, endX, endY);
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}
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public string osDrawText(string drawList, string text)
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{
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return m_LSL_Functions.osDrawText(drawList, text);
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}
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public string osDrawEllipse(string drawList, int width, int height)
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{
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return m_LSL_Functions.osDrawEllipse(drawList, width, height);
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}
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public string osDrawRectangle(string drawList, int width, int height)
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{
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return osDrawRectangle(drawList, width, height);
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}
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public string osDrawFilledRectangle(string drawList, int width, int height)
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{
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return osDrawFilledRectangle(drawList, width, height);
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}
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public string osSetFontSize(string drawList, int fontSize)
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{
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return m_LSL_Functions.osSetFontSize(drawList, fontSize);
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}
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public string osSetPenSize(string drawList, int penSize)
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{
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return m_LSL_Functions.osSetPenSize(drawList, penSize);
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}
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public string osSetPenColour(string drawList, string colour)
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{
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return m_LSL_Functions.osSetPenColour(drawList, colour);
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}
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public string osDrawImage(string drawList, int width, int height, string imageUrl)
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{
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return m_LSL_Functions.osDrawImage(drawList, width, height, imageUrl);
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}
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//
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public double llList2Float(LSL_Types.list src, int index)
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{
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return m_LSL_Functions.llList2Float(src, index);
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