mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 11:57:03 +08:00
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
This commit is contained in:
@@ -120,6 +120,7 @@ namespace OpenSim
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configSource.AddSwitch("Startup", "gridmode");
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configSource.AddSwitch("Startup", "physics");
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configSource.AddSwitch("Startup", "gui");
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configSource.AddSwitch("Startup", "console");
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configSource.AddConfig("StandAlone");
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configSource.AddConfig("Network");
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@@ -223,4 +224,4 @@ namespace OpenSim
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_IsHandlingException = false;
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}
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}
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}
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}
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@@ -52,6 +52,7 @@ namespace OpenSim
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protected string m_startupCommandsFile;
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protected string m_shutdownCommandsFile;
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protected bool m_gui = false;
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protected string m_consoleType = "local";
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private string m_timedScript = "disabled";
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private Timer m_scriptTimer;
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@@ -71,7 +72,10 @@ namespace OpenSim
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m_startupCommandsFile = startupConfig.GetString("startup_console_commands_file", "startup_commands.txt");
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m_shutdownCommandsFile = startupConfig.GetString("shutdown_console_commands_file", "shutdown_commands.txt");
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m_gui = startupConfig.GetBoolean("gui", false);
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if (startupConfig.GetString("console", String.Empty) == String.Empty)
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m_gui = startupConfig.GetBoolean("gui", false);
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else
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m_consoleType= startupConfig.GetString("console", String.Empty);
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m_timedScript = startupConfig.GetString("timer_Script", "disabled");
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if (m_logFileAppender != null)
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@@ -110,13 +114,31 @@ namespace OpenSim
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if (m_gui) // Driven by external GUI
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m_console = new CommandConsole("Region");
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else
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m_console = new LocalConsole("Region");
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{
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switch (m_consoleType)
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{
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case "basic":
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m_console = new CommandConsole("Region");
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break;
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case "rest":
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m_console = new RemoteConsole("Region");
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((RemoteConsole)m_console).ReadConfig(m_config.Source);
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break;
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default:
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m_console = new LocalConsole("Region");
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break;
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}
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}
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MainConsole.Instance = m_console;
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RegisterConsoleCommands();
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base.StartupSpecific();
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if (m_console is RemoteConsole)
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((RemoteConsole)m_console).SetServer(m_httpServer);
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//Run Startup Commands
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if (String.IsNullOrEmpty(m_startupCommandsFile))
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{
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@@ -1435,6 +1435,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="map">heightmap</param>
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public virtual void SendLayerData(float[] map)
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{
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DoSendLayerData((object)map);
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ThreadPool.QueueUserWorkItem(DoSendLayerData, map);
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}
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@@ -1450,16 +1451,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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for (int y = 0; y < 16; y++)
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{
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// For some terrains, sending more than one terrain patch at once results in a libsecondlife exception
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// see http://opensimulator.org/mantis/view.php?id=1662
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//for (int x = 0; x < 16; x += 4)
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//{
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// SendLayerPacket(map, y, x);
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// Thread.Sleep(150);
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//}
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for (int x = 0; x < 16; x++)
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for (int x = 0; x < 16; x += 4)
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{
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SendLayerData(x, y, LLHeightFieldMoronize(map));
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SendLayerPacket(LLHeightFieldMoronize(map), y, x);
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Thread.Sleep(35);
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}
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}
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@@ -1476,17 +1470,54 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="map">heightmap</param>
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/// <param name="px">X coordinate for patches 0..12</param>
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/// <param name="py">Y coordinate for patches 0..15</param>
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// private void SendLayerPacket(float[] map, int y, int x)
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// {
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// int[] patches = new int[4];
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// patches[0] = x + 0 + y * 16;
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// patches[1] = x + 1 + y * 16;
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// patches[2] = x + 2 + y * 16;
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// patches[3] = x + 3 + y * 16;
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private void SendLayerPacket(float[] map, int y, int x)
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{
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int[] patches = new int[4];
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patches[0] = x + 0 + y * 16;
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patches[1] = x + 1 + y * 16;
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patches[2] = x + 2 + y * 16;
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patches[3] = x + 3 + y * 16;
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// Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches);
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// OutPacket(layerpack, ThrottleOutPacketType.Land);
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// }
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LayerDataPacket layerpack;
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try
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{
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layerpack = TerrainCompressor.CreateLandPacket(map, patches);
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layerpack.Header.Zerocoded = true;
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layerpack.Header.Reliable = true;
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if (layerpack.Length > 1000) // Oversize packet was created
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{
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for (int xa = 0 ; xa < 4 ; xa++)
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{
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// Send oversize packet in individual patches
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//
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SendLayerData(x+xa, y, map);
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}
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}
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else
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{
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OutPacket(layerpack, ThrottleOutPacketType.Land);
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}
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}
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catch (OverflowException e)
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{
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for (int xa = 0 ; xa < 4 ; xa++)
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{
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// Send oversize packet in individual patches
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//
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SendLayerData(x+xa, y, map);
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}
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}
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catch (IndexOutOfRangeException e)
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{
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for (int xa = 0 ; xa < 4 ; xa++)
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{
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// Bad terrain, send individual chunks
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//
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SendLayerData(x+xa, y, map);
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}
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}
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}
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/// <summary>
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/// Sends a specified patch to a client
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@@ -1507,6 +1538,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(((map.Length==65536)? map : LLHeightFieldMoronize(map)), patches);
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layerpack.Header.Zerocoded = true;
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layerpack.Header.Reliable = true;
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OutPacket(layerpack, ThrottleOutPacketType.Land);
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@@ -1556,7 +1588,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="windSpeeds">16x16 array of wind speeds</param>
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public virtual void SendWindData(Vector2[] windSpeeds)
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{
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ThreadPool.QueueUserWorkItem(new WaitCallback(DoSendWindData), (object)windSpeeds);
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DoSendWindData((object)windSpeeds);
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// ThreadPool.QueueUserWorkItem(new WaitCallback(DoSendWindData), (object)windSpeeds);
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}
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/// <summary>
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@@ -147,7 +147,7 @@ namespace OpenSim.Region.Communications.OGS1
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{
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// The timeout should always be significantly larger than the timeout for the grid server to request
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// the initial status of the region before confirming registration.
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GridResp = GridReq.Send(serversInfo.GridURL, 90000);
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GridResp = GridReq.Send(serversInfo.GridURL, 9999999);
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}
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catch (Exception e)
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{
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@@ -48,6 +48,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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private int m_saydistance = 30;
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private int m_shoutdistance = 100;
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private int m_whisperdistance = 10;
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private string m_adminprefix = String.Empty;
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private List<Scene> m_scenes = new List<Scene>();
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internal object m_syncy = new object();
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@@ -76,6 +77,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
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m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
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m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
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m_adminprefix = config.Configs["Chat"].GetString("admin_prefix", m_adminprefix);
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}
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public virtual void AddRegion(Scene scene)
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@@ -207,6 +209,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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fromPos = avatar.AbsolutePosition;
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fromName = avatar.Name;
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fromID = c.Sender.AgentId;
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if (avatar.GodLevel > 100)
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fromName = m_adminprefix + fromName;
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break;
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@@ -255,14 +259,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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string fromName = c.From;
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UUID fromID = UUID.Zero;
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UUID ownerID = UUID.Zero;
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ChatSourceType sourceType = ChatSourceType.Object;
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if (null != c.Sender)
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{
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ScenePresence avatar = (c.Scene as Scene).GetScenePresence(c.Sender.AgentId);
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fromID = c.Sender.AgentId;
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ownerID = c.Sender.AgentId;
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fromName = avatar.Name;
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sourceType = ChatSourceType.Agent;
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}
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if (c.SenderObject != null)
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{
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SceneObjectPart senderObject = (SceneObjectPart)c.SenderObject;
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fromID = senderObject.UUID;
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ownerID = senderObject.OwnerID;
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fromName = senderObject.Name;
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}
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// m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
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@@ -123,7 +123,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land
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public LandData GetLandData(ulong regionHandle, uint x, uint y)
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{
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m_log.DebugFormat("[LAND IN CONNECTOR]: GetLandData for {0}. Count = {2}",
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m_log.DebugFormat("[LAND IN CONNECTOR]: GetLandData for {0}. Count = {1}",
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regionHandle, m_Scenes.Count);
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foreach (Scene s in m_Scenes)
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{
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@@ -214,7 +214,8 @@ namespace OpenSim.Region.CoreModules.World.Estate
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private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds)
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{
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m_scene.Restart(timeInSeconds);
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// m_scene.Restart(timeInSeconds);
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remoteClient.SendBlueBoxMessage(UUID.Zero, "System", "Restart is not available");
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}
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private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID)
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@@ -115,7 +115,6 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="remoteClient"></param>
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public void RequestPrim(uint primLocalID, IClientAPI remoteClient)
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{
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PacketType i = PacketType.ObjectUpdate;
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List<EntityBase> EntityList = GetEntities();
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foreach (EntityBase ent in EntityList)
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@@ -72,7 +72,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000, cm);
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ISharedRegionModule interregionComms = new RESTInterregionComms();
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interregionComms.Initialise( new IniConfigSource());
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interregionComms.Initialise(new IniConfigSource());
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interregionComms.PostInitialise();
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SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
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SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
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@@ -1,3 +1,30 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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public interface IAvatarAttachment
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@@ -71,7 +71,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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private bool CanEdit()
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{
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if(!m_security.CanEditObject(this))
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if (!m_security.CanEditObject(this))
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{
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throw new SecurityException("Insufficient Permission to edit object with UUID [" + GetSOP().UUID + "]");
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}
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@@ -672,7 +672,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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get { return m_sculptType; }
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set
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{
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if(!CanEdit())
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if (!CanEdit())
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return;
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m_sculptType = value;
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@@ -156,10 +156,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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private const uint m_regionWidth = Constants.RegionSize;
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private const uint m_regionHeight = Constants.RegionSize;
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private bool IsLocked = false;
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private float ODE_STEPSIZE = 0.020f;
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private float metersInSpace = 29.9f;
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private List<PhysicsActor> RemoveQueue;
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public float gravityx = 0f;
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public float gravityy = 0f;
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public float gravityz = -9.8f;
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@@ -376,6 +376,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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// Initialize the mesh plugin
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public override void Initialise(IMesher meshmerizer, IConfigSource config)
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{
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RemoveQueue = new List<PhysicsActor>();
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mesher = meshmerizer;
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m_config = config;
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// Defaults
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@@ -2047,13 +2048,21 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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if (prim is OdePrim)
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{
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lock (OdeLock)
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if (!IsLocked) //Fix a deadlock situation.. have we been locked by Simulate?
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{
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OdePrim p = (OdePrim) prim;
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lock (OdeLock)
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{
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OdePrim p = (OdePrim)prim;
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p.setPrimForRemoval();
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AddPhysicsActorTaint(prim);
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//RemovePrimThreadLocked(p);
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p.setPrimForRemoval();
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AddPhysicsActorTaint(prim);
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//RemovePrimThreadLocked(p);
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}
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}
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else
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{
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//Add the prim to a queue which will be removed when Simulate has finished what it's doing.
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RemoveQueue.Add(prim);
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}
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}
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}
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@@ -2575,7 +2584,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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DeleteRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks
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CreateRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks
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}
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IsLocked = true;
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lock (OdeLock)
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{
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// Process 10 frames if the sim is running normal..
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@@ -2988,6 +2997,19 @@ namespace OpenSim.Region.Physics.OdePlugin
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d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix);
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}
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}
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IsLocked = false;
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if (RemoveQueue.Count > 0)
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{
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do
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{
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if (RemoveQueue[0] != null)
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{
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RemovePrimThreadLocked((OdePrim)RemoveQueue[0]);
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}
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RemoveQueue.RemoveAt(0);
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}
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while (RemoveQueue.Count > 0);
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}
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return fps;
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}
|
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Reference in New Issue
Block a user