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* working on RegionApplicationBase
* Renamed PhysicsManager to PhysicsPluginManager because it is.
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@@ -50,7 +50,7 @@ namespace SimpleApp
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ScenePresence.LoadTextureFile("avatar-texture.dat");
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ScenePresence.PhysicsEngineFlying = true;
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PhysicsManager physManager = new PhysicsManager();
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PhysicsPluginManager physManager = new PhysicsPluginManager();
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physManager.LoadPlugins();
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UDPServer udpServer = new UDPServer(internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager);
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