Update svn properties. Formatting cleanup.

This commit is contained in:
Jeff Ames
2008-06-10 08:35:46 +00:00
parent 8a93358405
commit 5910a49da6
9 changed files with 63 additions and 80 deletions

View File

@@ -251,7 +251,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
detstruct._int[i] = detobj.colliderType;
detstruct._Vector3[i] = new LSL_Types.Vector3(detobj.posVector.X, detobj.posVector.Y, detobj.posVector.Z);
detstruct._Vector32[i] = new LSL_Types.Vector3(detobj.velVector.X, detobj.velVector.Y, detobj.velVector.Z);
detstruct._bool[i] = true; // Apparently the script engine uses this to see if this is a valid entry...
detstruct._bool[i] = true; // Apparently the script engine uses this to see if this is a valid entry...
i++;
}
@@ -307,7 +307,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
detstruct._int[i] = detobj.colliderType;
detstruct._Vector3[i] = new LSL_Types.Vector3(detobj.posVector.X, detobj.posVector.Y, detobj.posVector.Z);
detstruct._Vector32[i] = new LSL_Types.Vector3(detobj.velVector.X, detobj.velVector.Y, detobj.velVector.Z);
detstruct._bool[i] = true; // Apparently the script engine uses this to see if this is a valid entry...
detstruct._bool[i] = true; // Apparently the script engine uses this to see if this is a valid entry...
i++;
}
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "collision_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(col.Colliders.Count) });