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Add simple login test with online friends. Add IFriendsModule.GrantRights() for granting rights via a module call.
Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology. Add some method doc.
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@@ -28,6 +28,8 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Data;
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@@ -36,12 +38,25 @@ namespace OpenSim.Data.Null
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{
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public class NullFriendsData : IFriendsData
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static List<FriendsData> m_Data = new List<FriendsData>();
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public NullFriendsData(string connectionString, string realm)
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{
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}
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/// <summary>
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/// Clear all friends data
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/// </summary>
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/// <remarks>
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/// This is required by unit tests to clear the static data between test runs.
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/// </remarks>
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public static void Clear()
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{
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m_Data.Clear();
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}
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public FriendsData[] GetFriends(UUID principalID)
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{
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return GetFriends(principalID.ToString());
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@@ -66,9 +81,16 @@ namespace OpenSim.Data.Null
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lst.ForEach(f =>
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{
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FriendsData f2 = m_Data.Find(candidateF2 => f.Friend == candidateF2.PrincipalID);
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if (f2 != null) { f.Data["TheirFlags"] = f2.Data["Flags"]; }
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if (f2 != null)
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f.Data["TheirFlags"] = f2.Data["Flags"];
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// m_log.DebugFormat(
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// "[NULL FRIENDS DATA]: Got {0} {1} {2} for {3}",
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// f.Friend, f.Data["Flags"], f2 != null ? f.Data["TheirFlags"] : "not found!", f.PrincipalID);
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});
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// m_log.DebugFormat("[NULL FRIENDS DATA]: Got {0} friends for {1}", lst.Count, userID);
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return lst.ToArray();
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}
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@@ -80,6 +102,9 @@ namespace OpenSim.Data.Null
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if (data == null)
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return false;
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// m_log.DebugFormat(
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// "[NULL FRIENDS DATA]: Storing {0} {1} {2}", data.PrincipalID, data.Friend, data.Data["Flags"]);
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m_Data.Add(data);
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return true;
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@@ -98,6 +123,10 @@ namespace OpenSim.Data.Null
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FriendsData friend = lst.Find(delegate(FriendsData fdata) { return fdata.Friend == friendID; });
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if (friendID != null)
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{
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// m_log.DebugFormat(
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// "[NULL FRIENDS DATA]: Deleting friend {0} {1} for {2}",
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// friend.Friend, friend.Data["Flags"], friend.PrincipalID);
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m_Data.Remove(friend);
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return true;
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}
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