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synced 2026-08-10 19:36:07 +08:00
Add simple login test with online friends. Add IFriendsModule.GrantRights() for granting rights via a module call.
Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology. Add some method doc.
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@@ -51,6 +51,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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public class FriendsModule : ISharedRegionModule, IFriendsModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected bool m_Enabled = false;
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protected class UserFriendData
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@@ -72,7 +74,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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protected static readonly FriendInfo[] EMPTY_FRIENDS = new FriendInfo[0];
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected List<Scene> m_Scenes = new List<Scene>();
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@@ -156,7 +157,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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InitModule(config);
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m_Enabled = true;
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m_log.InfoFormat("[FRIENDS MODULE]: {0} enabled.", Name);
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m_log.DebugFormat("[FRIENDS MODULE]: {0} enabled.", Name);
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}
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}
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}
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@@ -201,7 +202,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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if (!m_Enabled)
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return;
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m_log.DebugFormat("[FRIENDS MODULE]: AddRegion on {0}", Name);
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// m_log.DebugFormat("[FRIENDS MODULE]: AddRegion on {0}", Name);
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m_Scenes.Add(scene);
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scene.RegisterModuleInterface<IFriendsModule>(this);
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@@ -241,13 +242,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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#endregion
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public virtual uint GetFriendPerms(UUID principalID, UUID friendID)
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public virtual int GetRightsGrantedByFriend(UUID principalID, UUID friendID)
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{
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FriendInfo[] friends = GetFriends(principalID);
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FriendInfo finfo = GetFriend(friends, friendID);
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if (finfo != null)
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{
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return (uint)finfo.TheirFlags;
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return finfo.TheirFlags;
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}
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return 0;
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@@ -259,7 +260,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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client.OnApproveFriendRequest += OnApproveFriendRequest;
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client.OnDenyFriendRequest += OnDenyFriendRequest;
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client.OnTerminateFriendship += RemoveFriendship;
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client.OnGrantUserRights += OnGrantUserRights;
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client.OnGrantUserRights += GrantRights;
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// We need to cache information for child agents as well as root agents so that friend edit/move/delete
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// permissions will work across borders where both regions are on different simulators.
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@@ -356,10 +357,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// Send the friends online
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List<UUID> online = GetOnlineFriends(agentID);
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// m_log.DebugFormat(
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// "[FRIENDS MODULE]: User {0} in region {1} has {2} friends online",
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// client.Name, client.Scene.RegionInfo.RegionName, online.Count);
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if (online.Count > 0)
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client.SendAgentOnline(online.ToArray());
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@@ -421,23 +418,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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List<UUID> GetOnlineFriends(UUID userID)
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{
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List<string> friendList = new List<string>();
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List<UUID> online = new List<UUID>();
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FriendInfo[] friends = GetFriends(userID);
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foreach (FriendInfo fi in friends)
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{
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if (((fi.TheirFlags & 1) != 0) && (fi.TheirFlags != -1))
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if (((fi.TheirFlags & (int)FriendRights.CanSeeOnline) != 0) && (fi.TheirFlags != -1))
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friendList.Add(fi.Friend);
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}
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List<UUID> online = new List<UUID>();
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if (friendList.Count > 0)
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GetOnlineFriends(userID, friendList, online);
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// m_log.DebugFormat(
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// "[FRIENDS MODULE]: User {0} has {1} friends online", userID, online.Count);
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return online;
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}
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protected virtual void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online)
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{
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// m_log.DebugFormat(
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// "[FRIENDS MODULE]: Looking for online presence of {0} users for {1}", friendList.Count, userID);
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PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray());
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foreach (PresenceInfo pi in presence)
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{
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@@ -717,13 +721,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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}
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private void OnGrantUserRights(IClientAPI remoteClient, UUID target, int rights)
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public void GrantRights(IClientAPI remoteClient, UUID friendID, int rights)
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{
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UUID requester = remoteClient.AgentId;
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m_log.DebugFormat(
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"[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}",
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requester, rights, target);
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requester, rights, friendID);
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FriendInfo[] friends = GetFriends(requester);
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if (friends.Length == 0)
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@@ -732,12 +736,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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// Let's find the friend in this user's friend list
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FriendInfo friend = GetFriend(friends, target);
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FriendInfo friend = GetFriend(friends, friendID);
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if (friend != null) // Found it
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{
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// Store it on the DB
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if (!StoreRights(requester, target, rights))
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if (!StoreRights(requester, friendID, rights))
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{
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remoteClient.SendAlertMessage("Unable to grant rights.");
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return;
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@@ -748,17 +752,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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friend.MyFlags = rights;
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// Always send this back to the original client
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remoteClient.SendChangeUserRights(requester, target, rights);
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remoteClient.SendChangeUserRights(requester, friendID, rights);
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//
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// Notify the friend
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//
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// Try local
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if (LocalGrantRights(requester, target, myFlags, rights))
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if (LocalGrantRights(requester, friendID, myFlags, rights))
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return;
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PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { target.ToString() });
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PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
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if (friendSessions != null && friendSessions.Length > 0)
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{
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PresenceInfo friendSession = friendSessions[0];
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@@ -767,13 +771,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
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// TODO: You might want to send the delta to save the lookup
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// on the other end!!
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m_FriendsSimConnector.GrantRights(region, requester, target, myFlags, rights);
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m_FriendsSimConnector.GrantRights(region, requester, friendID, myFlags, rights);
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}
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}
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}
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else
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{
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m_log.DebugFormat("[FRIENDS MODULE]: friend {0} not found for {1}", target, requester);
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m_log.DebugFormat("[FRIENDS MODULE]: friend {0} not found for {1}", friendID, requester);
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}
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}
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@@ -990,8 +994,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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protected virtual void StoreFriendships(UUID agentID, UUID friendID)
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{
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FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), 1);
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FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 1);
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FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), (int)FriendRights.CanSeeOnline);
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FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), (int)FriendRights.CanSeeOnline);
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}
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protected virtual bool DeleteFriendship(UUID agentID, UUID exfriendID)
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@@ -30,6 +30,7 @@ using System.Collections.Generic;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Data.Null;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Avatar.Friends;
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using OpenSim.Region.Framework.Scenes;
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@@ -63,6 +64,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
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[SetUp]
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public void Init()
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{
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// We must clear friends data between tests since Data.Null holds it in static properties. This is necessary
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// so that different services and simulator can share the data in standalone mode. This is pretty horrible
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// effectively the statics are global variables.
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NullFriendsData.Clear();
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IConfigSource config = new IniConfigSource();
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config.AddConfig("Modules");
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// Not strictly necessary since FriendsModule assumes it is the default (!)
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@@ -110,8 +116,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
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m_fm.AddFriendship(sp1.ControllingClient, user2Id);
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m_scene.RemoveClient(sp1.UUID, true);
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m_scene.RemoveClient(sp2.UUID, true);
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// Not necessary for this test. CanSeeOnline is automatically granted.
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// m_fm.GrantRights(sp1.ControllingClient, user2Id, (int)FriendRights.CanSeeOnline);
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// We must logout from the client end so that the presence service is correctly updated by the presence
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// detector. This is listening to the OnConnectionClosed event on the client.
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((TestClient)sp1.ControllingClient).Logout();
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((TestClient)sp2.ControllingClient).Logout();
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// m_scene.RemoveClient(sp1.UUID, true);
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// m_scene.RemoveClient(sp2.UUID, true);
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ScenePresence sp1Redux = SceneHelpers.AddScenePresence(m_scene, user1Id);
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@@ -120,33 +133,39 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
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Assert.That(((TestClient)sp1Redux.ControllingClient).ReceivedOnlineNotifications.Count, Is.EqualTo(0));
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}
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// [Test]
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// public void TestLoginWithOnlineFriends()
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// {
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// TestHelpers.InMethod();
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[Test]
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public void TestLoginWithOnlineFriends()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UUID user1Id = TestHelpers.ParseTail(0x1);
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UUID user2Id = TestHelpers.ParseTail(0x2);
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// UserAccountHelpers.CreateUserWithInventory(m_scene, user1Id);
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// UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id);
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//
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// UUID user1Id = TestHelpers.ParseTail(0x1);
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// UUID user2Id = TestHelpers.ParseTail(0x2);
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//
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//// UserAccountHelpers.CreateUserWithInventory(m_scene, user1Id);
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//// UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id);
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////
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//// m_fm.AddFriendship(user1Id, user2Id);
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//
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// ScenePresence sp1 = SceneHelpers.AddScenePresence(m_scene, user1Id);
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// SceneHelpers.AddScenePresence(m_scene, user2Id);
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//
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// m_fm.AddFriendship(sp1.ControllingClient, user2Id);
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//// m_fm.LocalGrantRights
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//
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// m_scene.RemoveClient(sp1.UUID, true);
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//
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// ScenePresence sp1Redux = SceneHelpers.AddScenePresence(m_scene, user1Id);
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//
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// Assert.That(((TestClient)sp1Redux.ControllingClient).ReceivedOfflineNotifications.Count, Is.EqualTo(0));
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// Assert.That(((TestClient)sp1Redux.ControllingClient).ReceivedOnlineNotifications.Count, Is.EqualTo(1));
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// }
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// m_fm.AddFriendship(user1Id, user2Id);
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ScenePresence sp1 = SceneHelpers.AddScenePresence(m_scene, user1Id);
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ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, user2Id);
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m_fm.AddFriendship(sp1.ControllingClient, user2Id);
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// Not necessary for this test. CanSeeOnline is automatically granted.
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// m_fm.GrantRights(sp1.ControllingClient, user2Id, (int)FriendRights.CanSeeOnline);
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// We must logout from the client end so that the presence service is correctly updated by the presence
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// detector. This is listening to the OnConnectionClosed event on the client.
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// ((TestClient)sp1.ControllingClient).Logout();
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((TestClient)sp2.ControllingClient).Logout();
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// m_scene.RemoveClient(user2Id, true);
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ScenePresence sp2Redux = SceneHelpers.AddScenePresence(m_scene, user2Id);
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Assert.That(((TestClient)sp2Redux.ControllingClient).ReceivedOfflineNotifications.Count, Is.EqualTo(0));
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Assert.That(((TestClient)sp2Redux.ControllingClient).ReceivedOnlineNotifications.Count, Is.EqualTo(1));
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}
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[Test]
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public void TestAddFriendshipWhileOnline()
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@@ -27,14 +27,12 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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using log4net;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
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{
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public class PresenceDetector
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@@ -97,7 +95,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
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// m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
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m_PresenceService.LogoutAgent(client.SessionId);
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}
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}
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}
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}
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}
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@@ -487,7 +487,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return false;
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}
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protected bool IsFriendWithPerms(UUID user,UUID objectOwner)
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protected bool IsFriendWithPerms(UUID user, UUID objectOwner)
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{
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if (user == UUID.Zero)
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return false;
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@@ -495,11 +495,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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if (m_friendsModule == null)
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return false;
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uint friendPerms = m_friendsModule.GetFriendPerms(user, objectOwner);
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if ((friendPerms & (uint)FriendRights.CanModifyObjects) != 0)
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return true;
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return false;
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int friendPerms = m_friendsModule.GetRightsGrantedByFriend(user, objectOwner);
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return (friendPerms & (int)FriendRights.CanModifyObjects) != 0;
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}
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protected bool IsEstateManager(UUID user)
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@@ -508,6 +505,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return m_scene.RegionInfo.EstateSettings.IsEstateManager(user);
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}
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#endregion
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public bool PropagatePermissions()
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