mirror of
https://github.com/opensim/opensim.git
synced 2026-07-31 22:05:36 +08:00
Re-imported OpenGridServices from trunk
This commit is contained in:
@@ -0,0 +1,309 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenGrid.Framework.Data.MySQL
|
||||
{
|
||||
/// <summary>
|
||||
/// A MySQL interface for the inventory server
|
||||
/// </summary>
|
||||
class MySQLInventoryData : IInventoryData
|
||||
{
|
||||
/// <summary>
|
||||
/// The database manager
|
||||
/// </summary>
|
||||
public MySQLManager database;
|
||||
|
||||
/// <summary>
|
||||
/// Loads and initialises this database plugin
|
||||
/// </summary>
|
||||
public void Initialise()
|
||||
{
|
||||
IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
|
||||
string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname");
|
||||
string settingDatabase = GridDataMySqlFile.ParseFileReadValue("database");
|
||||
string settingUsername = GridDataMySqlFile.ParseFileReadValue("username");
|
||||
string settingPassword = GridDataMySqlFile.ParseFileReadValue("password");
|
||||
string settingPooling = GridDataMySqlFile.ParseFileReadValue("pooling");
|
||||
string settingPort = GridDataMySqlFile.ParseFileReadValue("port");
|
||||
|
||||
database = new MySQLManager(settingHostname, settingDatabase, settingUsername, settingPassword, settingPooling, settingPort);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The name of this DB provider
|
||||
/// </summary>
|
||||
/// <returns>Name of DB provider</returns>
|
||||
public string getName()
|
||||
{
|
||||
return "MySQL Inventory Data Interface";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Closes this DB provider
|
||||
/// </summary>
|
||||
public void Close()
|
||||
{
|
||||
// Do nothing.
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the version of this DB provider
|
||||
/// </summary>
|
||||
/// <returns>A string containing the DB provider</returns>
|
||||
public string getVersion()
|
||||
{
|
||||
return "0.1";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of items in a specified folder
|
||||
/// </summary>
|
||||
/// <param name="folderID">The folder to search</param>
|
||||
/// <returns>A list containing inventory items</returns>
|
||||
public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID)
|
||||
{
|
||||
try
|
||||
{
|
||||
lock (database)
|
||||
{
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
param["?uuid"] = folderID.ToStringHyphenated();
|
||||
|
||||
System.Data.IDbCommand result = database.Query("SELECT * FROM inventoryitems WHERE parentFolderID = ?uuid", param);
|
||||
System.Data.IDataReader reader = result.ExecuteReader();
|
||||
|
||||
List<InventoryItemBase> items = database.readInventoryItems(reader);
|
||||
|
||||
reader.Close();
|
||||
result.Dispose();
|
||||
|
||||
return items;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
database.Reconnect();
|
||||
Console.WriteLine(e.ToString());
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of the root folders within a users inventory
|
||||
/// </summary>
|
||||
/// <param name="user">The user whos inventory is to be searched</param>
|
||||
/// <returns>A list of folder objects</returns>
|
||||
public List<InventoryFolderBase> getUserRootFolders(LLUUID user)
|
||||
{
|
||||
try
|
||||
{
|
||||
lock (database)
|
||||
{
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
param["?uuid"] = user.ToStringHyphenated();
|
||||
param["?zero"] = LLUUID.Zero.ToStringHyphenated();
|
||||
|
||||
System.Data.IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", param);
|
||||
System.Data.IDataReader reader = result.ExecuteReader();
|
||||
|
||||
List<InventoryFolderBase> items = database.readInventoryFolders(reader);
|
||||
|
||||
reader.Close();
|
||||
result.Dispose();
|
||||
|
||||
return items;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
database.Reconnect();
|
||||
Console.WriteLine(e.ToString());
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of folders in a users inventory contained within the specified folder
|
||||
/// </summary>
|
||||
/// <param name="parentID">The folder to search</param>
|
||||
/// <returns>A list of inventory folders</returns>
|
||||
public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID)
|
||||
{
|
||||
try
|
||||
{
|
||||
lock (database)
|
||||
{
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
param["?uuid"] = parentID.ToStringHyphenated();
|
||||
|
||||
System.Data.IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?uuid", param);
|
||||
System.Data.IDataReader reader = result.ExecuteReader();
|
||||
|
||||
List<InventoryFolderBase> items = database.readInventoryFolders(reader);
|
||||
|
||||
reader.Close();
|
||||
result.Dispose();
|
||||
|
||||
return items;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
database.Reconnect();
|
||||
Console.WriteLine(e.ToString());
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a specified inventory item
|
||||
/// </summary>
|
||||
/// <param name="item">The item to return</param>
|
||||
/// <returns>An inventory item</returns>
|
||||
public InventoryItemBase getInventoryItem(LLUUID item)
|
||||
{
|
||||
try
|
||||
{
|
||||
lock (database)
|
||||
{
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
param["?uuid"] = item.ToStringHyphenated();
|
||||
|
||||
System.Data.IDbCommand result = database.Query("SELECT * FROM inventoryitems WHERE inventoryID = ?uuid", param);
|
||||
System.Data.IDataReader reader = result.ExecuteReader();
|
||||
|
||||
List<InventoryItemBase> items = database.readInventoryItems(reader);
|
||||
|
||||
reader.Close();
|
||||
result.Dispose();
|
||||
|
||||
if (items.Count > 0)
|
||||
{
|
||||
return items[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
database.Reconnect();
|
||||
Console.WriteLine(e.ToString());
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a specified inventory folder
|
||||
/// </summary>
|
||||
/// <param name="folder">The folder to return</param>
|
||||
/// <returns>A folder class</returns>
|
||||
public InventoryFolderBase getInventoryFolder(LLUUID folder)
|
||||
{
|
||||
try
|
||||
{
|
||||
lock (database)
|
||||
{
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
param["?uuid"] = folder.ToStringHyphenated();
|
||||
|
||||
System.Data.IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE folderID = ?uuid", param);
|
||||
System.Data.IDataReader reader = result.ExecuteReader();
|
||||
|
||||
List<InventoryFolderBase> items = database.readInventoryFolders(reader);
|
||||
|
||||
reader.Close();
|
||||
result.Dispose();
|
||||
|
||||
if (items.Count > 0)
|
||||
{
|
||||
return items[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
database.Reconnect();
|
||||
Console.WriteLine(e.ToString());
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a specified item to the database
|
||||
/// </summary>
|
||||
/// <param name="item">The inventory item</param>
|
||||
public void addInventoryItem(InventoryItemBase item)
|
||||
{
|
||||
lock (database)
|
||||
{
|
||||
database.insertItem(item);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the specified inventory item
|
||||
/// </summary>
|
||||
/// <param name="item">Inventory item to update</param>
|
||||
public void updateInventoryItem(InventoryItemBase item)
|
||||
{
|
||||
addInventoryItem(item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new inventory folder
|
||||
/// </summary>
|
||||
/// <param name="folder">Folder to create</param>
|
||||
public void addInventoryFolder(InventoryFolderBase folder)
|
||||
{
|
||||
lock (database)
|
||||
{
|
||||
database.insertFolder(folder);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates an inventory folder
|
||||
/// </summary>
|
||||
/// <param name="folder">Folder to update</param>
|
||||
public void updateInventoryFolder(InventoryFolderBase folder)
|
||||
{
|
||||
addInventoryFolder(folder);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user