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do agent crossing async, including QUERYACCESS ( need to check vehicles for
this also ), so it doesn't stop heartbeat
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@@ -36,6 +36,7 @@ using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
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public delegate ScenePresence CrossAsyncDelegate(ScenePresence agent, bool isFlying);
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public interface IEntityTransferModule
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{
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