Comment out noisy log lines I accidentally included in the nant build target adjustment commit.

Left in the method doc.
This commit is contained in:
Justin Clark-Casey (justincc)
2012-01-16 23:04:08 +00:00
parent 82ad9d4e04
commit 59a0c50d48
3 changed files with 8 additions and 8 deletions

View File

@@ -3477,9 +3477,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
{
m_log.DebugFormat(
"[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}",
agentID, textureEntry.Length, Name, AgentId);
// m_log.DebugFormat(
// "[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}",
// agentID, textureEntry.Length, Name, AgentId);
AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
// TODO: don't create new blocks if recycling an old packet
@@ -3537,9 +3537,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// </summary>
public void SendAvatarDataImmediate(ISceneEntity avatar)
{
m_log.DebugFormat(
"[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}",
avatar.Name, avatar.UUID, Name, AgentId);
// m_log.DebugFormat(
// "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}",
// avatar.Name, avatar.UUID, Name, AgentId);
ScenePresence presence = avatar as ScenePresence;
if (presence == null)