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Comment out noisy log lines I accidentally included in the nant build target adjustment commit.
Left in the method doc.
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@@ -3477,9 +3477,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
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{
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m_log.DebugFormat(
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"[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}",
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agentID, textureEntry.Length, Name, AgentId);
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// m_log.DebugFormat(
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// "[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}",
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// agentID, textureEntry.Length, Name, AgentId);
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AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
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// TODO: don't create new blocks if recycling an old packet
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@@ -3537,9 +3537,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// </summary>
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public void SendAvatarDataImmediate(ISceneEntity avatar)
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{
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m_log.DebugFormat(
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"[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}",
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avatar.Name, avatar.UUID, Name, AgentId);
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// m_log.DebugFormat(
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// "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}",
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// avatar.Name, avatar.UUID, Name, AgentId);
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ScenePresence presence = avatar as ScenePresence;
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if (presence == null)
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