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Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved...
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94
OpenSim/Grid/ScriptServer/RegionScriptDaemon.cs
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94
OpenSim/Grid/ScriptServer/RegionScriptDaemon.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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namespace OpenSim.Grid.ScriptServer
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{
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// Waiting for incoming script requests from region
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internal class RegionScriptDaemon
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{
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private Thread listenThread;
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public ScriptServer m_ScriptServer;
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public RegionScriptDaemon(ScriptServer scriptServer)
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{
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m_ScriptServer = scriptServer;
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}
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~RegionScriptDaemon()
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{
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Stop();
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}
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/// <summary>
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/// Starts listening for region requests
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/// </summary>
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public void Start()
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{
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// Start listener
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Stop();
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listenThread = new Thread(ListenThreadLoop);
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listenThread.Name = "listenThread";
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listenThread.IsBackground = true;
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listenThread.Start();
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}
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/// <summary>
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/// Stops listening for region requests
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/// </summary>
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public void Stop()
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{
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// Stop listener, clean up
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if (listenThread != null)
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{
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try
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{
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if (listenThread.IsAlive)
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listenThread.Abort();
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listenThread.Join(1000); // Wait 1 second for thread to shut down
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}
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catch { }
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listenThread = null;
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}
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}
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private void ListenThreadLoop()
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{
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// * Listen for requests from regions
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// * When a request is received:
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// - Authenticate region
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// - Authenticate user
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// - Have correct scriptengine load script
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// ~ ask scriptengines if they will accept script?
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// - Add script to shared communication channel towards that region
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}
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}
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}
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