Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved...

This commit is contained in:
Tedd Hansen
2007-09-22 13:15:52 +00:00
parent 64f4afcb43
commit 59f0920a8f
12 changed files with 492 additions and 18 deletions

View File

@@ -26,17 +26,17 @@
*
*/
/* Original code: Tedd Hansen */
using System;
using System.IO;
using System.Reflection;
using OpenSim.Framework.Console;
using System;
using System.IO;
using System.Reflection;
using OpenSim.Framework.Console;
namespace OpenSim.Region.Environment.Scenes.Scripting
{
public class ScriptEngineLoader
{
private LogBase m_log;
private LogBase m_log;
public ScriptEngineLoader(LogBase logger)
{
m_log = logger;
@@ -47,15 +47,15 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
ScriptEngineInterface ret = null;
try
{
ret =
LoadAndInitAssembly(
ret =
LoadAndInitAssembly(
Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine." + EngineName + ".dll"),
"OpenSim.Region.ScriptEngine." + EngineName + ".ScriptEngine");
}
catch (Exception e)
{
m_log.Error("ScriptEngine",
"Error loading assembly \"" + EngineName + "\": " + e.Message + ", " +
m_log.Error("ScriptEngine",
"Error loading assembly \"" + EngineName + "\": " + e.Message + ", " +
e.StackTrace.ToString());
}
return ret;
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
// m_log.Error("ScriptEngine", "Error initializing type \"" + NameSpace + "\" from \"" + FileName + "\": " + e.ToString());
//}
return ret;
}
return ret;
}
}
}