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Whitespace cleanup.
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@@ -72,7 +72,7 @@ namespace OpenSim.Framework
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}
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// Copied from LibSL, and added a check to avoid overwriting the
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// buffer
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// buffer
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private void ZeroDecodeCommand(byte[] src, byte[] dest)
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{
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for (int srcPos = 6, destPos = 6; destPos < 10; ++srcPos)
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@@ -89,8 +89,8 @@ namespace OpenSim.Framework
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{
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dest[destPos++] = src[srcPos];
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}
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}
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}
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}
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}
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private PacketType GetType(byte[] bytes)
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{
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