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*Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written.
Copy/Space test needed.
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@@ -55,7 +55,7 @@ namespace OpenSim.Region.Environment.Scenes
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new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
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new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
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rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
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rootPart.doPhysicsPropertyUpdate(UsePhysics);
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rootPart.doPhysicsPropertyUpdate(UsePhysics, true);
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}
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primCount++;
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@@ -125,7 +125,7 @@ namespace OpenSim.Region.Environment.Scenes
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new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
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new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
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rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
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rootPart.doPhysicsPropertyUpdate(UsePhysics);
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rootPart.doPhysicsPropertyUpdate(UsePhysics, true);
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}
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}
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