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*Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written.
Copy/Space test needed.
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@@ -114,7 +114,10 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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{
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return null;
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}
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public override void AddPhysicsActorTaint(PhysicsActor prim)
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{
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}
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public override void Simulate(float timeStep)
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{
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foreach (BasicActor actor in _actors)
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