(Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit.

This commit is contained in:
Tedd Hansen
2007-08-22 18:09:38 +00:00
parent 283468caa0
commit 5a86fd2c31
8 changed files with 161 additions and 141 deletions

View File

@@ -183,8 +183,6 @@ namespace OpenSim
OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine");
scene.AddScriptEngine(ScriptEngine, m_log);
// TODO: TEMP load default script
ScriptEngine.StartScript(Path.Combine("ScriptEngines", "Default.lsl"), new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost());
//Server side object editing permissions checking
if (m_permissions)