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(Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit.
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@@ -183,8 +183,6 @@ namespace OpenSim
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OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine");
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scene.AddScriptEngine(ScriptEngine, m_log);
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// TODO: TEMP load default script
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ScriptEngine.StartScript(Path.Combine("ScriptEngines", "Default.lsl"), new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost());
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//Server side object editing permissions checking
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if (m_permissions)
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