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(Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit.
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@@ -38,6 +38,6 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
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{
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void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger);
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void Shutdown();
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void StartScript(string ScriptID, IScriptHost ObjectID);
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// void StartScript(string ScriptID, IScriptHost ObjectID);
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}
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}
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